引用指向结构体的指针,该结构体又包含指向结构体指针的指针



我很难引用结构内部的内存,我不确定我的语法是否正确(尽管考虑到其他帖子,我认为我很好)。代码在运行时崩溃。据我所知,我已经分配了所需的内存(52张卡-第66行),但我不确定要应用什么铸造。我只是需要一点推动和指导,非常感谢!

#include <stdio.h>
#define DECK_SIZE (52)
/* the enum suite definition */
enum suite {
    diamond = 1,
    club,
    heart,
    spade
};
/* the card definition */
struct card {
    int number;
    enum suite type;
};
/* the deck definition */
struct deck {
    struct card ** cards;
    int numCards;
};
/* **
 * Name: addCard(deck *myDeck);
 * Purpose: Add a card to the deck
 ** */
void addCard(struct deck * myDeck)
{
    int number,suiteType;
    printf("Please enter card number: n");
    scanf("%d",&number);
    printf("Please enter suite type: n");
    scanf("%d",&suiteType);
    /* increase myDeck->numCards by one */
    myDeck->numCards += 1;
    /* reallocate the block and increase the size by one */
    *(myDeck->cards) = (struct card*) realloc ( *(myDeck->cards), sizeof(struct card) * myDeck->numCards);
    if ( NULL == *(myDeck->cards) ) {
        printf("realloc failed - exiting..n");
        free( *(myDeck->cards));        
        return;
    }
    /* put the data */
    myDeck->cards[myDeck->numCards-1]->number = number;
    myDeck->cards[myDeck->numCards-1]->type = suiteType;
}
/***
 * Name: initializeDeck();
 * Puspose: create a deck memory block and fill it
 ***/
struct deck * initializeDeck()
 {
    struct deck * myDeck;
    int num,suite,i;
    /* allocate memory for a deck */
    myDeck = (struct deck*) malloc ( sizeof(struct deck) );
    if (NULL == myDeck) {
        printf("Failed to allocate a deck, exiting..n");
        return 0;
    }
    /* allocte 52 cards */
    myDeck->numCards = DECK_SIZE;
    myDeck->cards = (struct card**) malloc ( sizeof(struct card) * myDeck->numCards );
    if (NULL == *(myDeck->cards)) {
        printf("Failed to allocate 52 cards, exiting..n");
        free(myDeck);
        return 0;
    }
    /* fill the deck */
    num = 1;
    suite=1;
    for (i = 0; i<DECK_SIZE; i++) {
        myDeck->cards[i]->number = num;
        myDeck->cards[i]->type = suite;
        num++;
        if (num > 13) {
            num = 1;
            suite++;
        }
    }
    return myDeck;
 }
int main()
{
    struct deck * myDeck;
    myDeck = initializeDeck();
    addCard(myDeck);
    return 0;
}

乍一看,我看到了两件事(这可能不能解决根本原因,但实际上可以帮助编写更多的保存代码;-))

1.1如果初始化失败,返回NULL,但不测试initializeDeck()的结果,即使myDeck为NULL,也调用addCard。因此,如果在初始化addCard期间出现错误,则在解引用myDeck时导致崩溃。

main():

[...]
if (myDeck)
  addCard(myDeck);
[...]

或,甚至更好,做addCard:

void addCard(struct deck * myDeck)
{
  if (!myDeck) {
    printf("invalid inputn");
    return;
  }
  [...]

1.2 malloc()在失败时返回NULL,所以测试结果并且不要取消引用:

[...]
myDeck->cards = (struct card**) malloc ( sizeof(struct card) * myDeck->numCards );
if (NULL == myDeck->cards) {
    printf("Failed to allocate 52 cards, exiting..n");
[...]

仔细看,你意识到你显然不确定如何安排你的数据…: -)

这条线

myDeck->cards = (struct card**) malloc ( sizeof(struct card) * myDeck->numCards );

应该分配一个指针数组,然后依次为每个卡片的条目分配内存。

所以有两个错误:

你给指向卡片的指针数组的指针分配了太多的内存。

2.2您缺少为卡片本身分配内存。

要修复2.1,请将上面的行更改为:

 myDeck->cards = (struct card**) malloc ( sizeof(struct card *) * myDeck->numCards );

要修复2.2,请在循环中添加以下内容:

  [...]
  for (i = 0; i<DECK_SIZE; i++) {
    myDeck->cards[i] = malloc(sizeof(struct card));
    /* adding error checking here is left as an exercise ... */
    myDeck->cards[i]->number = num;
    [...]

添加这两个修复会让你更进一步…: -)

提示:你在分配牌组(2.1和2.2)时犯了同样的两个错误,你在代码中添加一张牌(addCard())。

Btw:对我来说,转换malloc()的结果似乎是不必要的,因为malloc()返回void *,这与任何指针兼容。

无论如何,类型转换通常不是一个好主意,因为它会使编译器向你指向可能不是它应该指向的方向。

分配一个数组,其中包含指向卡片的指针,但不包含卡片本身。

这个调用分配一个myDeck->numCards卡块:

malloc ( sizeof(struct card) * myDeck->numCards );

…但是struct card **并不是保存指向这样一个块的指针的合适变量。您应该为这个成员使用struct card *,然后使用.而不是->来访问这个数组的每个成员:

myDeck->cards[i].number = num;
myDeck->cards[i].type = suite;

使用的规则是type *指向type s的(块)。因此,struct card *指向一个(block of) struct card s, struct card **指向一个(block of) struct card * s。

如果你想在struct中使用struct card **成员,你需要首先分配一个struct card * s块,使其指向:

myDeck->cards = malloc (sizeof(struct card *) * myDeck->numCards);
if (NULL == myDeck->cards) {
    fprintf(stderr, "Failed to allocate %d card pointers, exiting..n", myDeck->numCards);

现在可以分配卡片本身,将指向卡片的指针放在前面分配的指针数组中。最简单的方法是每个卡分配一次:

for (i = 0; i < myDeck->numCards; i++)
    myDeck->cards[i] = malloc(sizeof(struct card));

你的重新分配应该是这样的:

struct card **new_block;
myDeck->numCards += 1;
/* reallocate the block of pointers and increase the size by one */
new_block = realloc (myDeck->cards, sizeof(struct card *) * myDeck->numCards);
if (NULL == new_block) {
    fprintf(stderr, "realloc failed - exiting..n");
    return;
}
myDeck->cards = new_block;
/* Allocate the new card */
myDeck->cards[myDeck->numCards - 1] = malloc(sizeof(struct card));
if (myDeck->cards[myDeck->numCards - 1] == NULL) {
    fprintf(stderr, "failed to allocate cardn");
    myDeck->numCards--;
    return;
}
/* put the data */
myDeck->cards[myDeck->numCards - 1]->number = number;
myDeck->cards[myDeck->numCards - 1]->type = suiteType;

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