我是Java代码的新手,它是新鲜的代码(我曾经制作过我的世界模组(,我正在尝试创建一个简单的乒乓球游戏。我拥有我认为游戏正常运行所需的一切,但是似乎主游戏类在我需要时没有调用其他类。这里有什么问题,你可以看到我失踪了吗?这将是一个很大的帮助。
主要游戏类
package crim.pong.main;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class Game extends JPanel{
int x = 0;
int y = 0;
int xa = 1;
int ya = 1;
Ball ball = new Ball(this);
Racquet racquet = new Racquet(this);
private void moveBall(){
ball.move();
racquet.move();
}
@Override
public void paint(Graphics g){
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.fillOval(x, y, 30, 30);
ball.paint(g2d);
racquet.paint(g2d);
}
public void gameOver(){
JOptionPane.showMessageDialog(this, "Game Over", "Game Over", JOptionPane.YES_NO_OPTION);
System.exit(ABORT);
}
public static void main(String[] args) throws InterruptedException{
JFrame frame = new JFrame("Pong");
Game game = new Game();
frame.add(game);
frame.setSize(300, 400);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
while(true){
game.moveBall();
game.repaint();
Thread.sleep(10);
}
}
}
键盘类
package crim.pong.main;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class KeyboardInput extends JPanel{
public KeyboardInput(){
KeyListener listener = new MyKeyListener();
addKeyListener(listener);
setFocusable(true);
}
public static void main(String[] args){
JFrame frame = new JFrame("Pong");
KeyboardInput keyboardInput = new KeyboardInput();
frame.add(keyboardInput);
frame.setSize(200, 200);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public class MyKeyListener implements KeyListener{
@Override
public void keyTyped(KeyEvent e){
}
@Override
public void keyPressed(KeyEvent e){
System.out.println("keyPressed="+KeyEvent.getKeyText(e.getKeyCode()));
}
@Override
public void keyReleased(KeyEvent e){
System.out.println("keyReleased="+KeyEvent.getKeyText(e.getKeyCode()));
}
}
}
球类
package crim.pong.main;
import java.awt.Graphics2D;
import java.awt.Rectangle;
public class Ball {
private static final int DIAMETER = 30;
int x = 0;
int y = 0;
int xa = 1;
int ya = 1;
private Game game;
public Ball(Game game){
this.game = game;
}
void move(){
if(x + xa < 0)
xa = 1;
if(x + xa > game.getWidth() - DIAMETER)
xa = -1;
if(y + ya < 0)
ya = 1;
if(y + ya > game.getHeight() - DIAMETER)
game.gameOver();
if(collision()){
ya = -1;
y = game.racquet.getTopY() - DIAMETER;
}
x = x - xa;
y = y - ya;
}
private boolean collision(){
return game.racquet.getBounds().intersects(getBounds());
}
public void paint(Graphics2D g){
g.fillOval(x, y, 30, 30);
}
public Rectangle getBounds(){
return new Rectangle(x, y, DIAMETER, DIAMETER);
}
}
球拍课
package crim.pong.main;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
public class Racquet {
private static final int Y = 330;
private static final int WIDTH = 60;
private static final int HEIGHT = 20;
int x = 0;
int xa = 0;
private Game game;
public Racquet(Game game){
this.game = game;
}
public void move(){
if(x + xa > 0 && x + xa < game.getWidth() - 60)
x = xa + xa;
}
public void paint(Graphics2D g){
g.fillRect(x, 330, 60, 10);
}
public void keyReleased(KeyEvent e){
xa = 0;
}
public void keyPressed(KeyEvent e){
if(e.getKeyCode() == KeyEvent.VK_LEFT)
xa = -1;
if(e.getKeyCode() == KeyEvent.VK_RIGHT)
xa = 1;
}
public Rectangle getBounds(){
return new Rectangle(x, Y, WIDTH, HEIGHT);
}
public int getTopY(){
return Y;
}
}
如评论中所述,您有 2 个主要类文件。这是错误的。
具有"main"函数的类是程序的入口点,显然只能有一个入口点,大概您已经将其设置为"游戏"。
键盘输入也不应该尝试创建新的 JFrame。你只需要一个,它应该由你的"游戏"类创建。
如果你想将键盘输入保存在一个单独的类中,那么你想要'KeyboardInput'直接实现KeyListener,然后将其添加到'Game'创建的jframe中,例如(在"游戏中"(
KeyboardInput listener = new KeyboardInput();
addKeyListener(listener);
(在"键盘输入"中(
public class KeyboardInput implements KeyListener
{
public void keyTyped(KeyEvent e){
//... etc etc