使用 NULL 和 CGAffineTransformIdenity 作为路径中的转换参数之间的区别



以下各项之间是否有任何区别,特别是在性能方面:

方法 1 - 使用 NULL 转换:

- (CGPathRef)createPathForRect:(CGRect)rect
{
    CGMutablePathRef path = CGPathCreateMutable();
    CGPathMoveToPoint(path, NULL, rect.size.width / 2, rect.size.height - 1);
    CGPathAddLineToPoint(path, NULL, (rect.size.width / 2) - 20, rect.size.height - 22);
    CGPathAddLineToPoint(path, NULL, 0, rect.size.height - 22);
    CGPathAddLineToPoint(path, NULL, 0, 0);
    CGPathAddLineToPoint(path, NULL, rect.size.width - 1, 0);
    CGPathAddLineToPoint(path, NULL, rect.size.width - 1, rect.size.height - 22);
    CGPathAddLineToPoint(path, NULL, (rect.size.width / 2) + 20, rect.size.height - 22);
    CGPathCloseSubpath(path);
    return path;
}

方法 2 - 使用标识转换:

- (CGPathRef)createPathForRect:(CGRect)rect
{
    CGAffineTransform transform = CGAffineTransformIdentity;
    CGMutablePathRef path = CGPathCreateMutable();
    CGPathMoveToPoint(path, &transform, rect.size.width / 2, rect.size.height - 1);
    CGPathAddLineToPoint(path, &transform, (rect.size.width / 2) - 20, rect.size.height - 22);
    CGPathAddLineToPoint(path, &transform, 0, rect.size.height - 22);
    CGPathAddLineToPoint(path, &transform, 0, 0);
    CGPathAddLineToPoint(path, &transform, rect.size.width - 1, 0);
    CGPathAddLineToPoint(path, &transform, rect.size.width - 1, rect.size.height - 22);
    CGPathAddLineToPoint(path, &transform, (rect.size.width / 2) + 20, rect.size.height - 22);
    CGPathCloseSubpath(path);
    return path;
}

我猜它们完全相同,但想确认这一点。

如果您查看诸如 CGPathMoveToPoint 之类的函数的文档,它是这样说的:


指向仿射转换矩阵的指针,如果不需要转换,则为 NULL。如果指定,Quartz 将在更改路径之前将变换应用于该点。

由于CGAffineTransformIdentity本质上不是转换,因为它是标识,因此这两段代码实际上是相同的。

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