假设代码puzzle.extensions(self)
已经定义,它将返回一个列表,列出谜题的可用解决方案,但不确定是否已解决。此外,puzzle.is_solved(self)
已经被定义,它将确定该解决方案是否被求解。这是我需要写的代码,我也做了一些不正确的工作。
def depth_first_solve(puzzle):
"""
Return a path from PuzzleNode(puzzle) to a PuzzleNode containing
a solution, with each child containing an extension of the puzzle
in its parent. Return None if this is not possible.
@type puzzle: Puzzle
@rtype: PuzzleNode
"""
stack = [puzzle]
while stack:
k = stack.pop()
for puzzle1 in puzzle.extensions():
if not puzzle1.is_solved():
stack+=[k,puzzle1]
if puzzle1.is_solved():
p = stack.pop()
end_node = PuzzleNode(k,None, p)
k = stack.pop()
last_node = PuzzleNode(p,end_node,k)
while stack:
k = p
p = stack.pop()
cur_node = PuzzleNode(k, last_node, p)
last_node = cur_node
return cur_node
def __init__(self, puzzle=None, children=None, parent=None):
"""
Create a new puzzle node self with configuration puzzle.
@type self: PuzzleNode
@type puzzle: Puzzle | None
@type children: list[PuzzleNode]
@type parent: PuzzleNode | None
@rtype: None
"""
self.puzzle, self.parent = puzzle, parent
if children is None:
self.children = []
else:
self.children = children[:]
好吧,我在谜题中运行这些模块,它总是在等待结果,什么都没发生,所以有人能告诉我我哪里错了吗?
我认为这段代码存在大量问题。首先,您总是在puzzle.extensions()
上迭代,而不是在刚刚从堆栈中弹出的k
节点的extensions
上迭代。我怀疑这就是为什么你会得到一个无限循环的原因,因为相同的节点不断地被推到堆栈上(并被其他代码忽略)。
我真的不知道为什么要使用stack+=[k,puzzle1]
将k
添加回堆栈。我敢肯定,你只是想要stack.append(puzzle1)
,除非你在尝试一些我不理解的非常微妙的事情。