我想为我的Mac应用程序画一个圆。代码是:
- (void)mouseMoved:(NSEvent*)theEvent {
NSPoint thePoint = [[self.window contentView] convertPoint:[theEvent locationInWindow] fromView:nil];
NSLog(@"mouse moved: %f % %f",thePoint.x, thePoint.y);
CGRect circleRect = CGRectMake(thePoint.x, thePoint.y, 20, 20);
CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort];
CGContextSetRGBFillColor(context, 0, 0, 255, 1.0);
CGContextSetRGBStrokeColor(context, 0, 0, 255, 0.5);
CGContextFillEllipseInRect(context, CGRectMake(circleRect.origin.x, circleRect.origin.y, 25, 25));
CGContextStrokeEllipseInRect(context, circleRect);
[self needsDisplay];
}
- (void)mouseMoved:
被完美调用,我可以在NSLog中看到正确的x和y坐标。但是我没有看到任何圆……令人惊讶的是:如果我最小化我的应用程序并重新打开它(所以它"更新"NSView) 圆圈被完美地绘制!
mouseMoved
是不是正确的地方画任何东西,除非你画在屏幕外的缓冲区。如果你要在屏幕上绘制,保存 point 和其他必要的数据,调用[self setNeedsDisplay:YES]
并在drawRect:(NSRect)rect
方法中绘制。
另外,我看不出有什么理由使用CGContextRef
,而有更"友好"的NSGraphicsContext
。虽然,这是个人喜好的问题。
绘图代码示例:
- (void)mouseMoved:(NSEvent*)theEvent {
// thePoint must be declared as the class member
thePoint = [[self.window contentView] convertPoint:[theEvent locationInWindow] fromView:nil];
[self setNeedsDisplay:YES];
}
- (void)drawRect:(NSRect)rect
{
NSRect ovalRect = NSMakeRect(thePoint.x - 100, thePoint.y - 100, 200, 200);
NSBezierPath* oval = [NSBezierPath bezierPathWithOvalInRect:ovalRect];
[[NSColor blueColor] set];
[oval fill];
[[NSColor redColor] set];
[oval stroke];
}