这也被发布到了Unreal的AnswerHub,但他们的响应速度很慢,我想知道这是Unreal引擎错误还是Visual Studio 2013/C++的一般错误。我想如果这是一个一般错误,那么StackOverflow会指出它
Visual Studio开始在正确检测代码时出现问题,说空函数中有未知符号,然后开始说已经工作的代码中有未声明的标识符,或者"->"未知,等等https://i.stack.imgur.com/fOLRj.png下面是我用来显示问题的代码。当我再次尝试时,它说无法打开ToggleForBP.generated.h
这是Visual Studio 2013的错误还是虚幻引擎的错误
我的.h//在"项目设置"的"说明"页中填写您的版权声明。
#pragma once
#include "GameFramework/Actor.h"
#include "ToggleForBP.generated.h"
UCLASS()
class PLAYGROUND_API AToggleForBP : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AToggleForBP();
// Called when the game starts or when spawned
virtual void BeginPlay() override;
// Called every frame
virtual void Tick(float DeltaSeconds) override;
//Toggles between on and off
void SwitchOnOff();
bool UniqueValueBlah;
};
我的.cpp
// Fill out your copyright notice in the Description page of Project Settings.
#include "Playground.h"
#include "ToggleForBP.h"
// Sets default values
AToggleForBP::AToggleForBP()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
void SwitchOnOff()
{
UniqueValueBlah = true;
}
// Called when the game starts or when spawned
void AToggleForBP::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AToggleForBP::Tick( float DeltaTime )
{
Super::Tick( DeltaTime );
}
我从上面的代码中得到的错误:
Error 2 error : Failed to produce item: D:Unreal ProjectsPlaygroundBinariesWin64UE4Editor-Playground-3827.dll D:Unreal ProjectsPlaygroundIntermediateProjectFilesERROR Playground
Error 1 error C2065: 'UniqueValueBlah' : undeclared identifier D:Unreal ProjectsPlaygroundSourcePlaygroundToggleForBP.cpp 18 1 Playground
Error 3 error MSB3073: The command ""D:ProgramsEpic GamesEpic Games4.9EngineBuildBatchFilesBuild.bat" PlaygroundEditor Win64 Development "D:Unreal ProjectsPlaygroundPlayground.uproject" -rocket -waitmutex" exited with code -1. C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V120Microsoft.MakeFile.Targets 38 5 Playground
4 IntelliSense: identifier "UniqueValueBlah" is undefined d:Unreal ProjectsPlaygroundSourcePlaygroundToggleForBP.cpp 18 2 Playground
将函数的签名更改为:
void AToggleForBP::SwitchOnOff()
{
UniqueValueBlah = true;
}
如果不将其作为成员函数,编译器就会认为它是一个全局函数。