Skype的业务出局呼叫和播放音频文件



目标是开发一个模块的系统监控解决方案接口,该模块呼叫值班人员并播放文件系统中的一些语音/音频文件。

我有一个skype for business 2015(以前的lync)用户,启用了电话选项。我也能打电话给一个号码。但接下来的问题是,如何等待被拨打的人接受电话并播放音频文件(或者更好的是系统)。语音变体而不是播放音频文件),之后该人必须批准他/她接到了电话。

我目前拥有的:

public void SendLyncCall(string numberToCall, string textToSpeech)
{
  var targetContactUris = new List<string> {numberToCall}; //"tel:+4900000000" }; //removed here
  _automation.BeginStartConversation(AutomationModalities.Audio, targetContactUris, null, StartConversationCallback, null);
    while (this.globalConv == null)
    {
      Thread.Sleep(1);
    }
  if (globalConv != null)
  {
    LyncClient client = LyncClient.GetClient();
    client.DeviceManager.EndPlayAudioFile(
      client.DeviceManager.BeginPlayAudioFile(@"d:tmptest1.wav",
        AudioPlayBackModes.Communication,
        false,
        null,
        null));
  }
}
private void StartConversationCallback(IAsyncResult asyncop)
{
 // this is called once the dialing completes..
if (asyncop.IsCompleted == true)
{
    ConversationWindow newConversationWindow = _automation.EndStartConversation(asyncop);
  globalConv = newConversationWindow;
    AVModality avModality = globalConv.Conversation.Modalities[ModalityTypes.AudioVideo] as AVModality;

    foreach (char c in "SOS")
    {
      avModality.AudioChannel.BeginSendDtmf(c.ToString(), null, null);
      System.Threading.Thread.Sleep(300);
    }
  }
}

,另一个问题是,是否有可能将整个模块更改为可以作为Windows服务运行的注册端点?目前我的sfb必须打开并登录…

请注意,这不是你发布的UCMA代码,它是Lync客户端SDK代码。

我将假设您想知道如何使用Lync Client SDK执行您的请求。

你需要钩住avmodal。ModalityStateChanged事件,以了解它何时更改为AVModality。状态变为已连接

一旦进入连接状态,你可以做你想做的。

调整你的代码我想到了:

private void StartConversationCallback(IAsyncResult asyncop)
{
    // this is called once the dialing completes..
    if (asyncop.IsCompleted == true)
    {
        ConversationWindow newConversationWindow = _automation.EndStartConversation(asyncop);
        AVModality avModality = newConversationWindow.Conversation.Modalities[ModalityTypes.AudioVideo] as AVModality;
        avModality.ModalityStateChanged += ConversationModalityStateChangedCallback;
    }
}
private void ConversationModalityStateChangedCallback(object sender, ModalityStateChangedEventArgs e)
{
    AVModality avModality = sender as AVModality;
    if (avModality != null)
    {
        switch (e.NewState)
        {
            case ModalityState.Disconnected:
                avModality.ModalityStateChanged -= ConversationModalityStateChangedCallback;
                break;
            case ModalityState.Connected:
                avModality.ModalityStateChanged -= ConversationModalityStateChangedCallback;
                foreach (char c in "SOS")
                {
                    avModality.AudioChannel.BeginSendDtmf(c.ToString(), null, null);
                    System.Threading.Thread.Sleep(300);
                }
                break;
        }
    }
}

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