AS3: error MethodInfo-26 and 25



我在AS3中制作了一个游戏,文件中有2个。一个是HWMain和HWGame。当我点击开始按钮时,脚本从HWMain切换到HWGame,但我得到了这个错误。

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at HWGame()
at MethodInfo-26()
at MethodInfo-25()

这是我的密码。

public class HWGame extends MovieClip
{
    var INIT_STATE:String = "INIT_STATE";
    var READY_STATE:String = "READY_STATE";
    var PLAYER_STATE:String = "PLAYER_STATE";
    var PLAY_STATE:String = "PLAY_STATE";
    var END_STATE:String = "END_STATE";
    var gameState:String;
    //And another variable
    public function HWGame()
    {
        gameState = INIT_STATE;
        trace(gameState);
        stage.addEventListener(Event.ENTER_FRAME, gameLoop);
        function gameLoop(e:Event):void
        {
            switch (gameState)
            {
                case INIT_STATE :
                    initGame();
                    break;
                case READY_STATE :
                    ready();
                    break;
                case PLAYER_STATE :
                    startPlayer();
                    break;
                case PLAY_STATE :
                    playGame();
                    break;
                case END_STATE :
                    endGame();
                    break;
            }
        }
        function initGame():void
        {
            //I write the long code
        }
        function ready():void
        {
            //I write the long code
        }
        function startPlayer():void
        {
            //I write the long code
        }
        function playGame():void
        {
            //I write the long code
        }
        function endGame():void
        {
            //I write the long code
        }
    }
}

我试图修复它,我认为错误在gameState=INIT_STATE。我该怎么办?

谢谢。

根据您所引用的内容,您的HWGame实例可能尚未添加到显示列表中;因此,当您调用时,stage就是null

stage.addEventListener(Event.ENTER_FRAME, gameLoop);

在访问stage之前,您可以等待添加到阶段:

package
{
    import flash.display.MovieClip;
    import flash.events.Event;
    public class HWGame extends MovieClip
    {
        var INIT_STATE:String = "INIT_STATE";
        var READY_STATE:String = "READY_STATE";
        var PLAYER_STATE:String = "PLAYER_STATE";
        var PLAY_STATE:String = "PLAY_STATE";
        var END_STATE:String = "END_STATE";
        var gameState:String;
        public function HWGame()
        {
            gameState = INIT_STATE;
            addEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
        }
        protected function addedToStageHandler(event:Event):void
        {
            removeEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
            stage.addEventListener(Event.ENTER_FRAME, gameLoop);
        }
        protected function gameLoop(e:Event):void
        {
            switch (gameState)
            {
                case INIT_STATE:
                    initGame();
                    break;
                case READY_STATE:
                    ready();
                    break;
                case PLAYER_STATE:
                    startPlayer();
                    break;
                case PLAY_STATE:
                    playGame();
                    break;
                case END_STATE:
                    endGame();
                    break;
            }
        }
        protected function initGame():void
        {
            //I write the long code
        }
        protected function ready():void
        {
            //I write the long code
        }
        protected function startPlayer():void
        {
            //I write the long code
        }
        protected function playGame():void
        {
            //I write the long code
        }
        protected function endGame():void
        {
            //I write the long code
        }
    }
}

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