嗨,我想根据存在的蓝曲线路径来绘制一个红色曲线路径。引用此图,然后尝试使用bezier内部编码来构建红色路径。以下是我的代码。
这是我定义并通过我的观点的地方。
newFinal.Insert(0, nodeBegin); //add in starting node at beginning drawing purpose
Point[] AToB = new[] { new Point(48, 242), new Point(-35, 250), new Point(48, 350) };
Point[] AToE = new[] { new Point(48, 242), new Point(150, 240), new Point(135, 245) };
Point[] BToG = new[] { new Point(48, 350), new Point(150, 240), new Point(135, 340) };
Point[] BToA = new[] { new Point(48, 350), new Point(-35, 250), new Point(48, 242) };
Point[] EToA = new[] { new Point(135, 245), new Point(150, 240), new Point(48, 242) };
Point[] GToB = new[] { new Point(135, 340), new Point(105, 370), new Point(48, 350) };
for (i = 0; i < newFinal.Count - 1; i++)
{
switch (newFinal[i])
{
case 'a':
if (newFinal[i + 1] == 'b')
drawBezier(AToB[0], AToB[1],AToB[2]);
else if (newFinal[i + 1] == 'e')
drawBezier(AToE[0], AToE[1], AToE[2]);
break;
case 'b':
if (newFinal[i + 1] == 'a')
drawBezier(BToA[0], BToA[1], BToA[2]);
else if (newFinal[i + 1] == 'g')
drawBezier(BToG[0], BToG[1], BToG[2]);
break;
case 'e':
if (newFinal[i + 1] == 'a')
drawBezier(EToA[0], EToA[1], EToA[2]);
break;
case 'g':
if (newFinal[i + 1] == 'b')
drawBezier(GToB[0], GToB[1], GToB[2]);
break;
}
}
这是我通过我的观点的地方:
private void drawBezier(Point point1, Point point2, Point point3) //This is the class to draw the blue curve path
{
BezierSegment bezier = new BezierSegment()
{
Point1 = point1,
Point2 = point2,
Point3 = point3,
IsStroked = true
};
PathFigure figure = new PathFigure();
figure.Segments.Add(bezier);
Path path = new Path();
path.Stroke = Brushes.Red;
path.Data = new PathGeometry(new PathFigure[] { figure });
MyCanvas.Children.Add(path);
Storyboard sb = new Storyboard();
PointAnimation pointAnim = new PointAnimation();
pointAnim.From = bezier.Point1;
pointAnim.To = bezier.Point3;
Storyboard.SetTarget(pointAnim,path);
Storyboard.SetTargetProperty(pointAnim,new PropertyPath("Data.Figures[2].Segments[2].Point3"));
}
然而,红色路径以怪异的曲线绘制。例如,当我想将A绘制为B时,这发生了另一个示例,将G绘制为B,这就像曲线无法从第一点绘制。谁能帮我?
bezierSegment对象实际上是一个立方体曲线,它需要4个点才能完全定义。BezierSegment的Point1,Point2和Point3属性是第一个控制点,第二控制点和终点。立方体曲线的起点是路径对象的"当前点"。因此,您应该将PATHFIGURE的Startpoint属性设置为需要启动的立方体曲线。