public void ModifyXML(string inputAsset, string test, string version)
{
File.Create(Constants.XMLDoc).Close();
XmlReader xReader = XmlReader.Create(xmlDoc);
while (!xReader.EOF)
{
if (xReader.Name != "Asset")
{
xReader.ReadToFollowing("Asset");
}
//If we have not reached the end of the file
if (!xReader.EOF)
{
XElement asset = (XElement)XElement.ReadFrom(xReader);
string branchName = (string)asset.Attribute("Name");
if (branchName == inputAsset)
{
}
}
}
}
你好,大家好,所以我目前正在尝试编辑xml文档,当时我的输入在我的主机中并非零。我的XML看起来像这样:
<Properties>
<Assets>
<Asset Name="" Version="">
<TestCase Name="" Version="" SubVersion="" />
<TestCase Name="" Version="" SubVersion="" />
<TestCase Name="" Version="" SubVersion="" />
<TestCase Name="" Version="" SubVersion="" />
</Asset>
<Asset Name="" Version="">
<TestCase Name="" Version="" SubVersion="" />
<TestCase Name="" Version="" SubVersion="" />
<TestCase Name="" Version="" SubVersion="" />
<TestCase Name="" Version="" SubVersion="" />
</Asset>
</Assets>
</Properties>
因此,可能的编辑类型就像当前测试用例的更改示例示例版本值或子版本或名称,甚至在资产中添加新的测试用例,或在需要时添加全新的资产。我该怎么做?
使用我在上一篇文章上发布的代码。您的XML输入有多大?与大型XML相比,该答案将与小XML不同。您打算用于修改的输入。
public void ConvertToDirectoryTree()
{
XmlReader xReader = XmlReader.Create(xmlDoc);
while (!xReader.EOF)
{
if (xReader.Name != "Asset")
{
xReader.ReadToFollowing("Asset");
}
if (!xReader.EOF)
{
XElement asset = (XElement)XElement.ReadFrom(xReader);
foreach (XElement testCase in asset.Elements("TestCase"))
{
//We check if the asset is a main branch folder
if (IsMainBranch((string)asset.Attribute("Name") + (string)asset.Attribute("Version")))
{
//If the folder exists already then add it inside this folder
if (Directory.Exists(root + (string)asset.Attribute("Name")))
{
Directory.CreateDirectory(root + (string)asset.Attribute("Name") + "\" + (string)testCase.Attribute("Version") + (string)testCase.Attribute("SubVersion"));
}
//Else we need to create the folder and then add it inside this folder
else
{
Directory.CreateDirectory(root + (string)asset.Attribute("Name"));
Directory.CreateDirectory(root + (string)asset.Attribute("Name") + "\" + (string)testCase.Attribute("Version") + (string)testCase.Attribute("SubVersion"));
}
}
//If it is not a main branch folder then we need to handle the name differently
else
{
//If the folder exists already then add it inside this folder
if (Directory.Exists(root + (string)asset.Attribute("Name") + "-" + (string)asset.Attribute("Version")))
{
Directory.CreateDirectory(root + (string)asset.Attribute("Name") + "-" + (string)asset.Attribute("Version") + "\" + (string)testCase.Attribute("Version") + (string)testCase.Attribute("SubVersion"));
}
//Else we need to create the folder and then add it inside this folder
else
{
Directory.CreateDirectory(root + (string)asset.Attribute("Name") + "-" + ((string)asset.Attribute("Version")).Replace(".", "_"));
Directory.CreateDirectory(root + (string)asset.Attribute("Name") + "-" + (string)asset.Attribute("Version") + "\" + (string)testCase.Attribute("Version") + (string)testCase.Attribute("SubVersion"));
}
}
}
}
}
}