如何在 DirectWrite 中使用默认 UI 字体绘制文本



CreateTextFormat 方法需要一个 fontFamilyName 参数。如何创建使用默认 UI 字体的 IDWriteTextFormat?

请注意,这里的所有代码都是在没有任何检查的情况下完成的(这里返回 HRESULT 的方法太多,会炸毁这个例子!

要获取系统范围的字体,您应该使用以下命令:

(这是来自另一个堆栈溢出问题!

NONCLIENTMETRICS ncm;
ncm.cbSize = sizeof(ncm);
SystemParametersInfo(SPI_GETNONCLIENTMETRICS, ncm.cbSize, &ncm, 0);
HFONT hFont = CreateFontIndirect(&(ncm.lfMessageFont)); //

对于"绘制",请使用以下内容:

HDC hdc = BeginPaint(...); //Creates a device context
SelectObject(hdc, hFont);
//Your font is now set for the current device context
//do something
DeleteObject(hFont); //Don't forget to do this at the end!

这个问题有点变化!

这个解决方案真的很原始,在我看来很丑陋。

替代解决方案确实得到IDWriteFont(看起来很丑,但很好):

//just the same as above except the hfont, instead use
NONCLIENTMETRICS ncm;
ncm.cbSize = sizeof(ncm);
SystemParametersInfo(SPI_GETNONCLIENTMETRICS, ncm.cbSize, &ncm, 0);
IDWriteFactory *dwriteFactory_;
DWriteCreateFactory(
    DWRITE_FACTORY_TYPE_SHARED,
    __uuidof(IDWriteFactory),
    reinterpret_cast<IUnknown**>(&dwriteFactory_)
);
IDWriteGdiInterop* gdiInterop = NULL;
dwriteFactory_->GetGdiInterop(&gdiInterop);
IDWriteFont* sys_font = nullptr;
gdiInterop->CreateFontFromLOGFONT(&ncm.lfMessageFont, &sys_font); //Now we have it!
//The text format can now be aquired like this
//We need the font family of our font
IDWriteFontFamily* family = nullptr;
sys_font->GetFontFamily(&family);
//Now we have to get the "localized" name of our family
IDWriteLocalizedStrings* font_family_name = nullptr;
family->GetFamilyNames(&font_family_name);
UINT32 index = 0;
UINT32 length = 0;
BOOL exists = false;
font_family_name->FindLocaleName(L"en-us", &index, &exists);
font_family_name->GetStringLength(index, &length);
wchar_t* name = new wchar_t[length + 1];
font_family_name->GetString(index, name, length + 1);
wprintf(L"%sn", name);
//Some user defined stuff
DWRITE_FONT_WEIGHT font_weight = DWRITE_FONT_WEIGHT_BLACK;
DWRITE_FONT_STYLE font_style = DWRITE_FONT_STYLE_ITALIC;
DWRITE_FONT_STRETCH font_stretch = DWRITE_FONT_STRETCH_EXPANDED;
IDWriteTextFormat* text_format = nullptr;
dwriteFactory_->CreateTextFormat(name, nullptr, font_weight, font_style, font_stretch, 10.0, L"en-us", &text_format);

即使没有检查,代码在我的计算机上运行也没有任何问题,并给我与第一个解决方案相同的结果(Windows 10,字体系列名称为 Segoe UI)。

来源:直接写入 API 文档的一般Microsoft

创建间接字体文档

如何枚举字体系列、Microsoft文档

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