如何获得动画UIImageView的坐标?



我有一个UIImageView它有一个动画UIImage。UIImageView本身使用CAKeyframeAnimation和CGMutablePathRef来提供路径中的一些随机性。我的问题是,我需要跟踪当有人点击动画UIIMageView。

我已经在这上面打了我的头一段时间了,似乎我应该比较一个UITouch和UIImage的呈现层在屏幕上的位置,但我不知道如何获得它的坐标。

主要问题是,我如何获得在屏幕上动画的UIIMageView的坐标并将它与点击发生的地方进行比较?

如果我现在运行代码,它会抛出一个错误:

-[CALayer center]:无法识别的选择器发送到实例0xa105150

它不再崩溃,但我仍然在如何确定的UIImageView的位置,因为它在屏幕上移动。

我的相关代码如下。如有任何帮助,我将不胜感激。

- (void)animateCarrierFish
{
    NSInteger getWhichFish = (arc4random()%[self.fishes count]);
    NSArray *selectedFish = [NSArray arrayWithArray:[self.fishes objectAtIndex:getWhichFish]];
    UIImage *fishName = [selectedFish objectAtIndex:0];
    UIImageView *fishCarrier = [[UIImageView alloc] initWithImage:fishName];
    fishCarrier.animationImages = selectedFish;
    fishCarrier.animationDuration = 1.5;
    fishCarrier.animationRepeatCount = 0;
    fishCarrier.frame = CGRectMake(0, 0, fishName.size.width*screenScale, fishName.size.height*screenScale);
    NSInteger startPoint;
    NSInteger endPoint;
    NSInteger oppositeMod;
    NSInteger fromWhichDirection = (arc4random()%2);
    if(fromWhichDirection==1)
    {
        startPoint = rightEdge;
        endPoint = leftEdge;
        oppositeMod = -rightEdge;
        fishCarrier.transform = CGAffineTransformMakeScale(-1, 1);
    } else {
        startPoint = leftEdge;
        endPoint = rightEdge;
        oppositeMod = 0;
    }
    NSInteger aniSpeed = [self getRandomNumberBetweenMin:15 andMax:20];
    CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    pathAnimation.duration = aniSpeed;
    pathAnimation.calculationMode = kCAAnimationCubic;
    pathAnimation.fillMode = kCAFillModeForwards;
    pathAnimation.removedOnCompletion = NO;
    CGMutablePathRef pointPath = CGPathCreateMutable();
    NSInteger yPoint = [self getRandomNumberBetweenMin:waterLine andMax:seaFloor];
    CGPathMoveToPoint(pointPath, NULL, startPoint, yPoint);
    NSInteger howManyDips = [self getRandomNumberBetweenMin:2 andMax:4];
    int i=0;
    for (i = 0; i < howManyDips; i++)
    {
        yPoint = [self getRandomNumberBetweenMin:waterLine andMax:seaFloor];
        NSInteger xMod = [self getRandomNumberBetweenMin:-25 andMax:25];
        NSInteger xPoint = (([[UIScreen mainScreen] bounds].size.height/(howManyDips+1))*(i+1)) + xMod + oppositeMod;
        if (xPoint <0)
        {
            xPoint = xPoint*-1;
        }
        CGPathAddLineToPoint(pointPath, NULL, xPoint, yPoint);
    }
    yPoint = [self getRandomNumberBetweenMin:waterLine andMax:seaFloor];
    CGPathAddLineToPoint(pointPath, NULL, endPoint, yPoint);
    pathAnimation.path = pointPath;
    CGPathRelease(pointPath);

    [fishCarrier.layer addAnimation:pathAnimation forKey:@"pathAnimation"];
    [self.view addSubview:fishCarrier];
    [fishCarrier startAnimating];
    fishCarrier.userInteractionEnabled = YES; // these two lines don't seem to do anything
    fishCarrier.multipleTouchEnabled = YES;
    fishCarrier.tag=[self.swimmers count];
    [self.swimmers addObject:fishCarrier];
}
- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    [super touchesBegan:touches withEvent:event];
    UITouch *touch = [touches anyObject];
    CGPoint touch_point = [touch locationInView:self.view];

    for (UIImageView *image in self.swimmers) {
        // HOW do I get the coordinates in the main view of this sublayer?
    }
}

通过对touchesBegan方法进行以下更改,我终于能够让对象报告它们在屏幕上的位置:

- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    [super touchesBegan:touches withEvent:event];
    UITouch *touch = [touches anyObject];
    CGPoint startPoint = [touch locationInView:self.view];
    CGFloat x = startPoint.x;
    CGFloat y = startPoint.y;
    //create touch point
    CGPoint touchPoint = CGPointMake(x, y);
    // loop through the items we're iterested in being tapped on here
    for (UIImageView *fish in self.swimmers) {
        CGRect fishFrame = [[fish.layer presentationLayer] frame];
        if (CGRectContainsPoint(fishFrame, touchPoint)) {
            NSLog(@"You hit fish: %u",fish.tag); // do stuff here
        }
    }
}

为什么您期望CALayer响应center的消息?如果你读过它的文档,你就会发现它没有实现一个名为center的方法。如果你想获得图层的几何中心,手动计算:

CGPoint center;
center.x = CGRectGetMidX(layer.bounds);
center.y = CGRectGetMidY(layer.bounds);

编辑:似乎你想要的中心相对于超级层?视图?无论…):

CGPoint center;
center.x = CGRectGetMidX(layer.frame);
center.y = CGRectGetMidY(layer.frame);

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