以下代码在一个名为script_1.as
的文件中package{
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.*;
import flash.events.*;
import flash.geom.Rectangle;
import flash.media.Sound;
import flash.text.*;
public class Game extends flash.display.MovieClip{
public static const STATE_INIT:int = 10;
public static const STATE_PLAY:int = 20;
public static const STATE_END_GAME:int = 30;
public var gameState:int = 0;
public var score:int = 0;
public var chances:int = 5;
public var bg:MovieClip;
public var enemies:Array;
public var paly:MovieClip;
public var level:Number = 0;
public var scoreLable:TextField = newTextField
public var levelLable:TextField = newTextField
public var chancesLable:TextField = newTextField
public var scoreText:TextField = newTextField
public var levelText:TextField = newTextField
public var chancesText:TextField = newTextField
public const SCOREBOARD_Y:Number = 380
public function Game(){
addEventListener(Event.ENTER_FRAME, gameLoop);
bg = new BackImage();
addChild(bg);
scoreLable.text = "Score:";
levelLable.text = "level:";
chancesLable.text = "Misses:";
scoreText.text = "0";
levelText.text = "1";
chancesText.text = "5";
scoreLable.y = SCOREBOARD_Y;
levelLablel.y = SCOREBOARD_Y;
chancesLabel.y = SCOREBOARD_;
scoreText.y = SCOREBOARD_Y;
levelText.y = SCOREBOARD_Y;
chancesText.y = SCOREBOARD_Y;
scoreLabel.x = 5;
scoreText.x = 50;
chancesLabel.x = 105;
chancesText.x = 155;
levelLabel.x = 205;
levelText.x = 260
addChild(scoreLabel);
addChild(levelLabel);
addChild(chancesLabel);
addChild(scoreText);
addChild(levelText);
addChild(chancesText);
gameState = STATE_INIT;
}
public function gameLoop(e:Event):void{
switch(gameState){
case STATE_INIT:
initGame();
break;
case STATE_PLAY:
playGame();
break;
case STATE_END_GAME:
endGame();
break;
}
//public function initGame():void{
score = 0;
chances = 5;
player = new playerImage();
enemies = newArray();
level = 1;
levelText.text = leveltoString();
addChild(player);
player.startDrag(true,newRectangle(0,0,550,400))
gameState = STATE_PLAY
}
//public function playGame():void{
player.rotation += 15;
makeEnemies();
moveEnemies();
testCollisions();
testForEnd();
}
//public function makeEnemies():void{
var chance:Number = Math.floor(Math.random()*100);
var tempEnemy:MovieClip;
if (chance < 2 + level) {
tempEnemy = new EnemyImage()
tempEnemy.speed = 3 + level;
tempEnemy.gotoAndStop(Math.floor(Math.randome()*5)+1);
tempEnemy.y = 435;
tempEnemy.x = Math.floor(Math.randome()*515)
addChild(tempEnemy);
enemies.push(tempEnemy);
}
}
//public function moveEnemies():void{
/var tempEnemy:MovieClip;
for (var i:int = enemies.length -1;i >= 0;i--){
tempEnemy = enemies[i];
tempEnemy.y -= tempEnemy.speed;
if (tempEnemy.y < -35){
chances -= 1;
chancesText.text = chances.toString();
enemies.splice(i,1);
removeChild(tempEnemy);
}
}
}
public function testCollisions();void {
var sound:Sound = new Pop();
var tempEnemy:MovieClip;
for (var i:int = enemies.length -1;i >= 0;i--){
tempEnemy = enemies[i];
if(tempEnemy.hitTestObject(player)){
score++;
scoreText.text = score.toString();
sound.play();
enemies.splice(i,1);
removeChild(tempEnemy);
}
}
}
public function testForEnd():void{
if(chances == 5){
gameState = STATE_END_GAME;
}else if(score > level*20) {
level++;
levelText.text = level.toString();
}
}
public function endGame():void{
for(var i:int = 0; i< enemies.length; i++) {
removeChild(enemies[i]);
}
enemies = [];
player.stopDrag()
}
}
}
错误报告是:
公共属性只能在软件包
中使用(我在这些错误行前将其标记为标记。它们不在原始代码中。)
语法错误:在var。
之前期望标识符语法错误:在半隆之前期望右桥。
(我在这些错误之前提出。它们在同一行,//也不在原始代码中。)
尝试将您的文件重命名为game.as。尝试在开关情况后添加}以关闭函数gameloop()。
ps:真的是您的代码吗?Math.randome()?newtextfield?newarray()?公共功能testCollions(); void?(; void)