检查手动图形填充的进度



我正在为手机开发纹身绘画游戏。有一部分玩家必须用手指在纹身上画填充物。在那里,我必须放置一个进度条,它将显示玩家的颜色填充了多少区域。如何跟踪进度?这个进度条有将近25个纹身。所以我需要一个通用的技术。

以下是我写的一些可能对您有所帮助的源代码:

local endPoint, startPoint
local lines, line, lx, ly, sx, sy = {}
local points = {}
r,g,b = 255,0,0
lineWidth = 10
local drawPacket
local odd = true
local function draw(event)
    if event.phase == "began" then
        startPoint = display.newCircle(0,0,lineWidth/2)
        startPoint.x, startPoint.y = event.x, event.y
        startPoint:setFillColor(r,g,b) 
        if startPoint.x <350 or startPoint.x > 700 then
            director:changeScene("fail")
        end
        endPoint = display.newCircle(-100,0,lineWidth/2) 
        endPoint:setFillColor(r,g,b)
        lineGroup:insert(startPoint)
        lineGroup:insert(endPoint)
    elseif event.phase == "moved" then
        if not line then
            print "I am now drawing the line"
            line = display.newLine(startPoint.x, startPoint.y, event.x, event.y)
            lines[ #lines + 1 ] = line
            line.width = lineWidth
            line:setColor(r,g,b)
            lx,ly = startPoint.x , startPoint.y
            sx,sy = event.x, event.y
            lineGroup:insert(line)
        else
            if math.sqrt((lx-event.x)^2+(ly-event.y)^2) > 2 then
                --print "I am now appending the line"
                line:append( event.x, event.y)
                lx, ly = event.x, event.y
            end
            endPoint.x = event.x
            endPoint.y = event.y
            if odd then
                points[#points+1] = event.x
                points[#points+1] = event.y
            end
            odd = not odd
        end
    elseif event.phase == "ended" then
        if win == true then
            if endPoint.x <350 or endPoint.x > 700 then
                director:changeScene("fail")
            else
                director:changeScene("scene11")
            end
        else
            director:changeScene("fail")
        end

        line = nil
        endPoint.x, endPoint.y = event.x, event.y
        print "I have ended my touch, sending data"
        points = {}
    end
end

background:addEventListener("touch", draw)

确保将"背景"替换为您希望用户"纹身"的图像。祝你的项目好运。

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