所以,我知道如何进行自由手行,但是我想要一条直线,因此当用户单击一个点,当用户释放鼠标的点以及用户拖动鼠标时终点应用鼠标移动,即类似于在油漆应用中绘制直线。
目前使用此代码:
public class JavaFX_DrawOnCanvas extends Application {
@Override
public void start(Stage primaryStage) {
Canvas canvas = new Canvas(400, 400);
final GraphicsContext graphicsContext = canvas.getGraphicsContext2D();
initDraw(graphicsContext);
canvas.addEventHandler(MouseEvent.MOUSE_PRESSED,
new EventHandler<MouseEvent>(){
@Override
public void handle(MouseEvent event) {
graphicsContext.beginPath();
graphicsContext.moveTo(event.getX(), event.getY());
graphicsContext.stroke();
}
});
canvas.addEventHandler(MouseEvent.MOUSE_DRAGGED,
new EventHandler<MouseEvent>(){
@Override
public void handle(MouseEvent event) {
graphicsContext.lineTo(event.getX(), event.getY());
graphicsContext.stroke();
}
});
canvas.addEventHandler(MouseEvent.MOUSE_RELEASED,
new EventHandler<MouseEvent>(){
@Override
public void handle(MouseEvent event) {
}
});
StackPane root = new StackPane();
root.getChildren().add(canvas);
Scene scene = new Scene(root, 400, 400);
primaryStage.setTitle("java-buddy.blogspot.com");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
private void initDraw(GraphicsContext gc){
double canvasWidth = gc.getCanvas().getWidth();
double canvasHeight = gc.getCanvas().getHeight();
gc.setFill(Color.LIGHTGRAY);
gc.setStroke(Color.BLACK);
gc.setLineWidth(5);
gc.fill();
gc.strokeRect(
0, //x of the upper left corner
0, //y of the upper left corner
canvasWidth, //width of the rectangle
canvasHeight); //height of the rectangle
gc.setFill(Color.RED);
gc.setStroke(Color.BLUE);
gc.setLineWidth(1);
}
}
如何修改鼠标拖动事件以绘制直线而不是自由手?
通常,我同意评论 - 使用行更容易执行此操作。但是有了画布,您就可以这样实现:
public class JavaFX_DrawOnCanvas extends Application {
private Pair<Double, Double> initialTouch;
private Canvas layer = new Canvas();
@Override
public void start(Stage primaryStage) {
StackPane root = new StackPane();
Canvas canvas = new Canvas(400, 400);
final GraphicsContext graphicsContext = canvas.getGraphicsContext2D();
initDraw(graphicsContext);
canvas.addEventHandler(MouseEvent.MOUSE_PRESSED,
new EventHandler<MouseEvent>(){
@Override
public void handle(MouseEvent event) {
Canvas newLayer = new Canvas(400, 400);
GraphicsContext context = newLayer.getGraphicsContext2D();
initDraw(context);
layer = newLayer;
root.getChildren().add(0, newLayer);
initialTouch = new Pair<>(event.getSceneX(), event.getSceneY());
}
});
canvas.addEventHandler(MouseEvent.MOUSE_DRAGGED,
new EventHandler<MouseEvent>(){
@Override
public void handle(MouseEvent event) {
GraphicsContext context = layer.getGraphicsContext2D();
context.clearRect(0, 0, layer.getWidth(), layer.getHeight());
context.strokeLine(initialTouch.getKey(), initialTouch.getValue(), event.getSceneX(), event.getSceneY());
}
});
root.getChildren().add(canvas);
Scene scene = new Scene(root, 400, 400);
primaryStage.setScene(scene);
primaryStage.show();
}
private void initDraw(GraphicsContext gc){
double canvasWidth = gc.getCanvas().getWidth();
double canvasHeight = gc.getCanvas().getHeight();
gc.setFill(Color.LIGHTGRAY);
gc.setStroke(Color.BLACK);
gc.setLineWidth(5);
gc.fill();
gc.strokeRect(
0, //x of the upper left corner
0, //y of the upper left corner
canvasWidth, //width of the rectangle
canvasHeight); //height of the rectangle
gc.setFill(Color.RED);
gc.setStroke(Color.BLUE);
gc.setLineWidth(1);
}
public static void main(String[] args) {
launch(args);
}
}
因此,基本上,您需要为每条新行创建单独的图层,并使用strokeline方法。请注意,必须以0索引添加新添加的图层,因为否则主帆布的事件处理程序将停止处理事件。