我试图让这个paddle_user在触摸屏幕时垂直移动。但是桨没有移动。我已经仔细检查了onTouch代码,但我仍然没有找到我做错了什么。
package com.nblsoft.pong;
import android.content.Context;
import android.content.res.Configuration;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.view.MotionEvent;
import android.view.View;
public class PongLogic extends View implements View.OnTouchListener {
//set screen constrains in dip
Configuration configuration = this.getResources().getConfiguration();
int dpHeight = configuration.screenHeightDp; //The current height of the available screen space, in dp units, corresponding to screen height resource qualifier.
int dpWidth = configuration.screenWidthDp; //The current width of the available screen space, in dp units, corresponding to screen width resource qualifier.
//int smallestScreenWidthDp = configuration.smallestScreenWidthDp; //The smallest screen size an application will see in normal operation, corresponding to smallest screen width resource qualifier.
//DisplayMetrics displayMetrics = this.getResources().getDisplayMetrics();
//float dpHeight = displayMetrics.heightPixels / displayMetrics.density;
//float dpWidth = displayMetrics.widthPixels / displayMetrics.density;
private int dptopixel(int DESIRED_DP_VALUE){
final float scale = getResources().getDisplayMetrics().density;
return (int)((DESIRED_DP_VALUE) * scale + 0.5f);
}
private int pixeltodp(int DESIRED_PIXEL_VALUE){
final float scale = getResources().getDisplayMetrics().density;
return (int) ((DESIRED_PIXEL_VALUE) - 0.5f / scale);
}
//set paddle size, speed, position vector
int paddle_pos_x = 4 * (dptopixel(dpWidth)/100); //3 for 320x480, 10 for 1080x1920 etc.
int paddle_width = (dptopixel(dpWidth)/10); //
int paddle_pos_y = (dptopixel(dpHeight)/10); //48 for 320x480, 190 for 1080x1920 etc.
int paddle_height = (dptopixel(dpHeight)/100) + 3; //the paddle is 100% of the total height of phone.
int user_paddle_pos_x = 4 * (dptopixel(dpWidth)/100) ;
int user_paddle_pos_y = dptopixel(dpHeight) - ((dptopixel(dpHeight)/10) + (dptopixel(dpHeight)/100) + 3) ;
//User Paddle
public Rect paddle_user = new Rect(user_paddle_pos_x,
user_paddle_pos_y,
user_paddle_pos_x + paddle_width,
user_paddle_pos_y + paddle_height);
//AI paddle
Rect paddle_AI = new Rect(paddle_pos_x,
paddle_pos_y,
paddle_pos_x + paddle_width,
paddle_pos_y + paddle_height);
//set ball position vector, Velocity vector, acceleration
//Override onDraw method
@Override
protected void onDraw(Canvas canvas){
super.onDraw(canvas);
Paint mytext = new Paint();
mytext.setColor(Color.WHITE);
// Draw Middle point
canvas.drawRect(0, ((dptopixel(dpHeight)) / 2), (dptopixel(dpWidth)), (((dptopixel(dpHeight)) / 2) + 2), mytext);
canvas.drawRect(paddle_user,mytext);
canvas.drawRect(paddle_AI, mytext);
//Practise Methods
//canvas.drawText(Integer.toString(dptopixel(dpHeight)),300,300,mytext);
//canvas.drawText(Integer.toString(dptopixel(dpWidth)), 400, 400, mytext);
//canvas.drawText(Integer.toString(dpHeight),500,500,mytext);
//canvas.drawText(Integer.toString(dpWidth),600,600,mytext);
//canvas.drawText("Fuck", 700, 700, mytext);
//canvas.drawRect(0,0,dptopixel(dpWidth),dptopixel(dpHeight),mytext);
}
//Override Touch method
@Override
public boolean onTouch(View v, MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
paddle_user.offsetTo(10,0);
}
return true; //Event Handled
}
public PongLogic(Context context) {
super(context);
setBackgroundColor(Color.BLACK); //to set background
this.setFocusableInTouchMode(true); //to enable touch mode
this.setOnTouchListener(this);
}
}
您必须实现 OnTouchListener 接口并执行此操作.setOnTouchListener(this)。
编辑:
public class CustomClass extends View implements View.OnTouchListener{}
然后在构造函数中添加this.setOnTouchListener(this);
编辑2:
好的,所以我忘了告诉你,但是当你对 exemple 进行一些修改时,你必须调用 draw 方法,并且要正确地做到这一点,你调用 invalidate。因此,在您的 ontouch 方法中添加 invalidate()。
如果您想检查,这是我所做的代码(我只是剪切了您的代码以获得更简单的示例):
public class PongLogic extends View implements View.OnTouchListener {
//set ball position vector, Velocity vector, acceleration
Rect paddle_user = new Rect(0, 100, 100, 200);
public PongLogic(Context context, AttributeSet attrs) {
super(context, attrs);
this.setOnTouchListener(this);
setBackgroundColor(Color.BLACK); //to set background
this.setFocusableInTouchMode(true);
}
//Override onDraw method
@Override
protected void onDraw(Canvas canvas){
super.onDraw(canvas);
Paint mytext = new Paint();
mytext.setColor(Color.WHITE);
mytext.setStyle(Paint.Style.STROKE);
mytext.setStrokeWidth(2);
canvas.drawRect(paddle_user, mytext);
}
@Override
public boolean onTouch(View v, MotionEvent event) {
paddle_user.offsetTo(0,0);
invalidate();
return false;
}
}
所以你错过的基本上是 invalidate() 方法。因此,您在乞讨中所做的对于第一个OnTouch方法并没有错,但是如果您创建自定义视图,则最好使用界面。