从其他活动返回到 SurfaceView



我制作游戏,旨在杀死僵尸,并升级你的武器。但是我有问题,当我尝试暂停游戏并去购物时,我没有问题,但是当我试图返回游戏时 - 应用程序崩溃。这是代码:

public GameView(Context context) {
super(context);
gameLoopThread = new GameLoopThread(this);
getHolder().addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
gameLoopThread.setRunning(false);
while (retry) {
try {
gameLoopThread.join();
retry = false;
} catch (InterruptedException e) {}
}
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
//createSprites();
gameLoopThread.setRunning(true);
gameLoopThread.start();
thread1.start();
thread_level.start();
wielkosc_czcionki=getWidth()/25;
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
}
});            
@SuppressWarnings("deprecation")
void pause(){

if (!is_game) // is not running
{
paused=!paused;
is_game=!is_game;
}
else{ // is running
is_game=!is_game;
paused=!paused;
startuj_sklep();
//startuj_sklep();
}
}
Thread thread_level = new Thread(){
public void run(){
while(true){
if(akt_zabit%(int)level_zabit==0){
level++;    
level_zabit=level_zabit*1.5;
resp_time=resp_time-20;
pause();

}
}
}
};    

void startuj_sklep(){
Context context = getContext(); // from MySurfaceView/Activity
Intent intent = new Intent(context, Sklep.class);
int tab[]={dolary,zycie_gracza_akt,zycie_gracza_def,poj_mag,szybkosc_strzalu, reload_time_def};
intent.putExtra("dane", tab);
context.startActivity(intent);
}

所以"暂停"方法是使整个游戏停止,然后使用"startuj_sklep"(英语:start_shop)。"startuj_sklep"方法开始新活动。 以及它转向新的活动,但当它崩溃时。

back.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
finish();
}
});

05-14 15:48:52.031:E/Android运行时(1272):致命异常:main 05-14 15:48:52.031: E/AndroidRuntime(1272): java.lang.IllegalThreadStateException: 线程已启动 05-14 15:48:52.031: E/AndroidRuntime(1272): at java.lang.Thread.checkNotStarted(Thread.java:871) 05-14 15:48:52.031: E/AndroidRuntime(1272): at java.lang.Thread.start(Thread.java:1025) 05-14 15:48:52.031: E/AndroidRuntime(1272): at Morisson.zombieapocalypse.GameView$3.surfaceCreated(GameView.java:149) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.view.SurfaceView.updateWindow(SurfaceView.java:571) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.view.SurfaceView.onWindowVisibilityChanged(SurfaceView.java:232) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.view.View.dispatchWindowVisibilityChanged(View.java:7682) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1071) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1071) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1071) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1227) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:1004) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:5481) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.view.Choreographer$CallbackRecord.run(Choreographer.java:749) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.view.Choreographer.doCallbacks(Choreographer.java:562) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.view.Choreographer.doFrame(Choreographer.java:532) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:735) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.os.Handler.handleCallback(Handler.java:730) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.os.Handler.dispatchMessage(Handler.java:92) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.os.Looper.loop(Looper.java:137) 05-14 15:48:52.031: E/AndroidRuntime(1272): at android.app.ActivityThread.main(ActivityThread.java:5103) 05-14 15:48:52.031: E/AndroidRuntime(1272): at java.lang.reflect.Method.invokeNative(Native Method) 05-14 15:48:52.031: E/AndroidRuntime(1272): at java.lang.reflect.Method.invoke(Method.java:525) 05-14 15:48:52.031: E/AndroidRuntime(1272): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:737) 05-14 15:48:52.031: E/AndroidRuntime(1272): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) 05-14 15:48:52.031: E/AndroidRuntime(1272): at dalvik.system.NativeStart.main(Native Method)

GameView中匿名类中的surfaceCreated()回调正在尝试启动已经在运行的线程,因此您得到

java.lang.IllegalThreadStateException: Thread already started

添加一些日志记录以查看回调何时触发以及线程何时启动和停止。 这将使你更好地了解应用与系统的交互方式。

您可能还会发现这篇文章感兴趣。

(我不知道这是否是问题的一部分,但我强烈建议不要将您的pause()方法用作切换。 您应该始终知道对pause()的调用是应该暂停还是恢复,并且将其编写为切换会产生不必要的歧义。 如果游戏已暂停,并且您尝试再次暂停它,则应忽略第二个请求或报告错误,而不是尝试恢复它。

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