我使用的编码语言是带有Flash Develop的AS3。我正在尝试做的是允许类章节访问类主菜单中的公共变量。该变量名为 YesNo,当我尝试在类章节中访问它时,它不起作用。我下载了一个名为Flashpunk的东西,它带有多个不同类别的预设,有助于制作游戏,我将在下面显示我的代码。
主菜单
package
{
import net.flashpunk.Entity;
import net.flashpunk.graphics.Image;
import net.flashpunk.utils.Input;
import net.flashpunk.utils.Key;
import net.flashpunk.FP;
public class MainMenu extends Entity
{
[Embed(source = "net/MainScreen.png")]
private const SPRITE1:Class;
private var sprite1:Image = new Image(SPRITE1);
public var YesNo:int = 0
public function MainMenu()
{
graphic = sprite1;
sprite1.centerOrigin();
x = 200
y = 150
layer = 150
}
override public function update():void
{
if (Input.pressed(Key.DIGIT_1))
{
YesNo = YesNo + 1
}
if (Input.pressed(Key.DIGIT_2))
{
YesNo = YesNo + 2
}
}
}
}
章
package
{
import net.flashpunk.Entity;
import net.flashpunk.World;
public class Chapter extends World
{
public function Chapter()
{
add(new MainMenu())
}
}
}
您可能需要做的是:
public class Chapter extends World
{
//create a class level var that you can access anywhere in this class
public var mainMenu:MainMenu;
public function Chapter()
{
//instantiate your menu class and assign it to the class level var
mainMenu = new MainMenu();
add(mainMenu);
//access the menu's public properties and functions like this:
mainMenu.YesNo = 0; //or whatever you need to do with that var.
}
}