我试图定义一个有状态的构建器,但我无法绕过一些编译器错误
type Movement =
| Left of int
| Right of int
type MovementState = Movement list -> Movement list
type MovementBuilder () =
member x.Zero () : MovementState = id
member __.Return x : MovementState = id
member __.Bind(m: MovementState, f: MovementState ) = fun v -> f (m v)
[<CustomOperation("left", MaintainsVariableSpaceUsingBind = true)>]
member x.Left(ms, value) = x.Bind(ms, fun xs -> xs @ [Left value])
[<CustomOperation("right", MaintainsVariableSpaceUsingBind = true)>]
member x.Right(ms, value) = x.Bind(ms, fun xs -> xs @ [Right value])
let movement = MovementBuilder()
[]
|> movement {
left 10
right 20
}
|> printfn "list %A"
//prints [Left 10; Right 20]
但是现在我想引入一个let!
或yield
,这样我就可以添加其他项目,而无需通过定义的自定义操作这样,例如我可以这样
[]
|> movement {
left 10
let! _ = (fun xs -> xs @ [Right 99])
//I also tried naming the value
//let! x = (fun xs -> xs @ [Right 99])
//I also tried wrapping it into another function ...
//let! x = fun () -> (fun xs -> xs @ [Right 99])
right 20
}
|> printfn "list %A"
//Should print [Left 10; Right 99; Right 20]
任何帮助将不胜感激。将发送奖励业力,以解释编译器如何将其重写为一系列Bind
感谢
你似乎有一个不能"包含"任何东西的monadic类型(即Async<'a>可以包含'a'的类型(。
这意味着唯一能够绑定的合理类型是 unit
,这使得绑定的签名member __.Bind(m: MovementState, f : unit -> MovementState)
。
这允许您使用do!
表示法来操作移动状态列表,并且意味着对左右方法进行一些重写。我相信你的构建器上也需要一个组合方法,但编译器会很快让你知道你是否这样做! let!
符号在这里没有多大意义,因为您没有要解开包装的"包含"类型。
我在一篇博客文章中有一个简短的例子,下面最相关的代码:
type PTD = ProvidedTypeDefinition -> ProvidedTypeDefinition
type ProvidedTypeBuilder () =
member __.Zero () : PTD =
id
member __.Return _ : PTD =
id
member __.Bind(m, f : unit -> PTD) =
fun ptd -> (f ()) (m ptd)
member x.Combine(m1 : PTD, m2 : PTD) : PTD =
x.Bind(m1, fun () -> m2)
[<CustomOperation("addMember", MaintainsVariableSpaceUsingBind = true)>]
member x.AddMember(ptd, member') =
let func =
fun (instance : ProvidedTypeDefinition) ->
instance.AddMember member'
instance
x.Bind(ptd, fun () -> func)
作为如何使用do!
表示法的示例,您可以执行以下操作,而不是构建自定义操作:
let ptd = ProvidedTypeBuilder()
let test =
ptd {
addMember (ProvidedProperty("MyProp", typeof<string>))
do! (fun ptd -> ptd.AddObsoleteAttribute("Hey, don't use this anymore"); ptd)
}