c#使用EF在MVC上访问部分类的自定义属性


我的情况如下:我在Visual Studio 2013上使用实体框架的数据库优先方法编写MVC网站。

EF自动生成模型。但是我需要添加自定义属性(~不一定用于数据验证,但也用于内部进程),并通过反射访问这些自定义属性。

假设我有

public partial class Application {
     public int AppID {get; set;}
     public string Name {get; set;}
     //etc...
}

我尝试了以下方法:

•在另一个文件上继续部分类:

public partial class Application {
    [MyAttributeOne]
    public int AppID { get; set; }
    [DataType(DataType.Text)]
    [MyAttributeTwo]
    public string Name { get; set; }
}
•使用元数据类
public class ApplicationMetadata {
    [MyAttributeOne]
    public int SolutionID { get; set; }
    [DataType(DataType.Text)]
    [MyAttributeTwo]
    public string Name { get; set; }
}
[MetadataType(typeof(ApplicationMetadata))]
public partial class Application { }

•继承带有属性的类:

public class ApplicationMetadata {
    [MyAttributeOne]
    public int SolutionID { get; set; }
    [DataType(DataType.Text)]
    [MyAttributeTwo]
    public string Name { get; set; }
}
public partial class Application : ApplicationMetadata { }

•在'Buddy类'方法中,我基本上采用了前两种方法,但我在'Application'类中定义了带有属性的类。

我做错了什么吗?还是说这根本不可能?

我需要能够使以下代码工作:

foreach (PropertyInfo propertyInfo in currentObject.GetType().GetProperties())
{
    foreach (CustomAttributeData attrData in propertyInfo.GetCustomAttributesData())
        {
            if (typeof(attrData) == typeof(MyAttributeOne))
                //stuff
            else if (typeof(attrData) == typeof(MyAttributeTwo))
                //different stuff
            else
                //yet more stuff
        }
}

非常感谢您的关注!问候。

好的,这有点复杂,但它相当简单。这也确实有点耗费脑力,但它确实有效,给了你足够的工作空间。让我们用一些基本的设置:

//A couple of custom attributes
public class MyAttributeOne : Attribute { }
public class MyAttributeTwo : Attribute { }
//A metadata class where we can use the custom attributes
public sealed class MyEntityMetadata
{
    //This property has the same name as the class it is referring to
    [MyAttributeOne]
    public int SomeProperty { get; set; }
}
//And an entity class where we use System.ComponentModel.DataAnnotations.MetadataType
//to tell our function where the metadata is stored
[MetadataType(typeof(MyEntityMetadata))]
public class MyEntity
{
    public int SomeProperty { get; set; }
}

好的,还在听吗?现在我们需要一个函数来处理属性,就像前面所做的那样:

public void DoStuff(object currentObject)
{
    //Lets see if our entity class has associated metadata
    var metaDataAttribute = currentObject.GetType()
        .GetCustomAttributes()
        .SingleOrDefault(a => a is MetadataTypeAttribute) as MetadataTypeAttribute;
    PropertyInfo[] metaProperties = null;
    //Cache the metadata properties here
    if (metaDataAttribute != null)
    {
        metaProperties = metaDataAttribute.MetadataClassType.GetProperties();
    }
    //As before loop through each property...
    foreach (PropertyInfo propertyInfo in currentObject.GetType().GetProperties())
    {
        //Refactored this out as it's called again later
        ProcessAttributes(propertyInfo.GetCustomAttributes());
        //Now check the metadata class
        if (metaProperties != null)
        {
            //Look for a matching property in the metadata class
            var metaPropertyInfo = metaProperties
                .SingleOrDefault(p => p.Name == propertyInfo.Name);
            if (metaPropertyInfo != null)
            {
                ProcessAttributes(metaPropertyInfo.GetCustomAttributes());
            }
        }
    }
}

当然,这里是处理属性的重构方法:

private void ProcessAttributes(IEnumerable<Attribute> attributes)
{
    foreach (var attr in attributes)
    {
        if (attr is MyAttributeOne)
        {
            Console.WriteLine("MyAttributeOne found");
        }
        else if (attr is MyAttributeTwo)
        {
            Console.WriteLine("MyAttributeTwo found");
        }
        else
        {
        }
    }
}

最新更新