检测Android的长按



我目前使用onTouchEvent(MotionEvent event) { }来检测用户何时按下我的glSurfaceView是否有方法检测何时进行长点击

我猜如果我在开发文档中找不到太多,那么它将是某种工作方法。比如注册ACTION_DOWN,看看在ACTION_UP之前有多长时间。

如何使用opengl-es检测Android上的长按?

gestredetector 是最好的解决方案。

这里有一个有趣的选择。在onTouchEvent上每一个ACTION_DOWN调度一个Runnable在1秒内运行。在每个ACTION_UPACTION_MOVE上取消预定的Runnable。如果取消发生在ACTION_DOWN事件后不到15秒,Runnable将不会运行。

final Handler handler = new Handler(); 
Runnable mLongPressed = new Runnable() { 
    public void run() { 
        Log.i("", "Long press!");
    }   
};
@Override
public boolean onTouchEvent(MotionEvent event, MapView mapView){
    if(event.getAction() == MotionEvent.ACTION_DOWN)
        handler.postDelayed(mLongPressed, ViewConfiguration.getLongPressTimeout());
    if((event.getAction() == MotionEvent.ACTION_MOVE)||(event.getAction() == MotionEvent.ACTION_UP))
        handler.removeCallbacks(mLongPressed);
    return super.onTouchEvent(event, mapView);
}

试试这个:

final GestureDetector gestureDetector = new GestureDetector(new GestureDetector.SimpleOnGestureListener() {
    public void onLongPress(MotionEvent e) {
        Log.e("", "Longpress detected");
    }
});
public boolean onTouchEvent(MotionEvent event) {
    return gestureDetector.onTouchEvent(event);
};

我有一个代码检测点击,长点击和移动。这是上面给出的答案和我在浏览每个文档页面时所做的更改的结合。

//Declare this flag globally
boolean goneFlag = false;
//Put this into the class
final Handler handler = new Handler(); 
    Runnable mLongPressed = new Runnable() { 
        public void run() { 
            goneFlag = true;
            //Code for long click
        }   
    };
//onTouch code
@Override
    public boolean onTouch(View v, MotionEvent event) {
        switch (event.getAction()) {    
        case MotionEvent.ACTION_DOWN:
            handler.postDelayed(mLongPressed, 1000);
            //This is where my code for movement is initialized to get original location.
            break;
        case MotionEvent.ACTION_UP:
            handler.removeCallbacks(mLongPressed);
            if(Math.abs(event.getRawX() - initialTouchX) <= 2 && !goneFlag) {
                //Code for single click
                return false;
            }
            break;
        case MotionEvent.ACTION_MOVE:
            handler.removeCallbacks(mLongPressed);
            //Code for movement here. This may include using a window manager to update the view
            break;
        }
        return true;
    }

我确认它正在工作,因为我在自己的应用程序中使用了它。

我受实际View源代码的启发创建了一个代码片段,它可以可靠地检测长时间的点击/按压,并具有自定义延迟。但是它在Kotlin中:

val LONG_PRESS_DELAY = 500
val handler = Handler()
var boundaries: Rect? = null
var onTap = Runnable {
    handler.postDelayed(onLongPress, LONG_PRESS_DELAY - ViewConfiguration.getTapTimeout().toLong())
}
var onLongPress = Runnable {
    // Long Press
}
override fun onTouch(view: View, event: MotionEvent): Boolean {
    when (event.action) {
        MotionEvent.ACTION_DOWN -> {
            boundaries = Rect(view.left, view.top, view.right, view.bottom)
            handler.postDelayed(onTap, ViewConfiguration.getTapTimeout().toLong())
        }
        MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL -> {
            handler.removeCallbacks(onLongPress)
            handler.removeCallbacks(onTap)
        }
        MotionEvent.ACTION_MOVE -> {
            if (!boundaries!!.contains(view.left + event.x.toInt(), view.top + event.y.toInt())) {
                handler.removeCallbacks(onLongPress)
                handler.removeCallbacks(onTap)
            }
        }
    }
    return true
}

当你说用户点击时,你指的是点击吗?点击是指用户按下按钮,然后立即抬起手指。因此它包含了两个onTouch事件。你应该把onTouchEvent的使用保存在初始触摸或释放后发生的事情上。

因此,如果它是一个点击,你应该使用onClickListener。

你的答案是类似的:使用onLongClickListener

MSquare的解决方案仅在您持有特定像素时才有效,但对于最终用户来说,这是一个不合理的期望,除非他们使用鼠标(他们不使用鼠标,他们使用手指)。

所以我添加了一点阈值,为向下和向上动作之间的距离,以防有一个移动动作在中间。

final Handler longPressHandler = new Handler();
Runnable longPressedRunnable = new Runnable() {
    public void run() {
        Log.e(TAG, "Long press detected in long press Handler!");
        isLongPressHandlerActivated = true;
    }
};
private boolean isLongPressHandlerActivated = false;
private boolean isActionMoveEventStored = false;
private float lastActionMoveEventBeforeUpX;
private float lastActionMoveEventBeforeUpY;
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
    if(event.getAction() == MotionEvent.ACTION_DOWN) {
        longPressHandler.postDelayed(longPressedRunnable, 1000);
    }
    if(event.getAction() == MotionEvent.ACTION_MOVE || event.getAction() == MotionEvent.ACTION_HOVER_MOVE) {
        if(!isActionMoveEventStored) {
            isActionMoveEventStored = true;
            lastActionMoveEventBeforeUpX = event.getX();
            lastActionMoveEventBeforeUpY = event.getY();
        } else {
            float currentX = event.getX();
            float currentY = event.getY();
            float firstX = lastActionMoveEventBeforeUpX;
            float firstY = lastActionMoveEventBeforeUpY;
            double distance = Math.sqrt(
                    (currentY - firstY) * (currentY - firstY) + ((currentX - firstX) * (currentX - firstX)));
            if(distance > 20) {
                longPressHandler.removeCallbacks(longPressedRunnable);
            }
        }
    }
    if(event.getAction() == MotionEvent.ACTION_UP) {
        isActionMoveEventStored = false;
        longPressHandler.removeCallbacks(longPressedRunnable);
        if(isLongPressHandlerActivated) {
            Log.d(TAG, "Long Press detected; halting propagation of motion event");
            isLongPressHandlerActivated = false;
            return false;
        }
    }
    return super.dispatchTouchEvent(event);
}

这个想法是创建一个Runnable来执行长点击,但是这个执行可以因为点击或移动而取消。

你还需要知道,当长点击被消耗,当它被取消,因为手指移动太多。我们使用initialTouchX &initialTouchY用于检查用户是否退出一个10像素的正方形区域,每边5。

这是我委派的完整代码。ListView中的CellActivity, OnTouchListener:

    ClickDelegate delegate; 
    boolean goneFlag = false;
    float initialTouchX;
    float initialTouchY;
    final Handler handler = new Handler();
    Runnable mLongPressed = new Runnable() {
        public void run() {
            Log.i("TOUCH_EVENT", "Long press!");
            if (delegate != null) {
                goneFlag = delegate.onItemLongClick(index);
            } else {
                goneFlag = true;
            }
        }
    };
    @OnTouch({R.id.layout})
    public boolean onTouch (View view, MotionEvent motionEvent) {
        switch (motionEvent.getAction()) {
            case MotionEvent.ACTION_DOWN:
                handler.postDelayed(mLongPressed, ViewConfiguration.getLongPressTimeout());
                initialTouchX = motionEvent.getRawX();
                initialTouchY = motionEvent.getRawY();
                return true;
            case MotionEvent.ACTION_MOVE:
            case MotionEvent.ACTION_CANCEL:
                if (Math.abs(motionEvent.getRawX() - initialTouchX) > 5 || Math.abs(motionEvent.getRawY() - initialTouchY) > 5) {
                    handler.removeCallbacks(mLongPressed);
                    return true;
                }
                return false;
            case MotionEvent.ACTION_UP:
                handler.removeCallbacks(mLongPressed);
                if (goneFlag || Math.abs(motionEvent.getRawX() - initialTouchX) > 5 || Math.abs(motionEvent.getRawY() - initialTouchY) > 5) {
                    goneFlag = false;
                    return true;
                }
                break;
        }
        Log.i("TOUCH_EVENT", "Short press!");
        if (delegate != null) {
            if (delegate.onItemClick(index)) {
                return false;
            }
        }
        return false;
    }

ClickDelegateinterface,用于向处理程序类发送点击事件,如Activity

    public interface ClickDelegate {
        boolean onItemClick(int position);
        boolean onItemLongClick(int position);
    }

你所需要做的就是在你的Activity或父View中实现它,如果你需要委托行为:

public class MyActivity extends Activity implements ClickDelegate {
    //code...
    //in some place of you code like onCreate, 
    //you need to set the delegate like this:
    SomeArrayAdapter.delegate = this;
    //or:
    SomeViewHolder.delegate = this;
    //or:
    SomeCustomView.delegate = this;
    @Override
    public boolean onItemClick(int position) {
        Object obj = list.get(position);
        if (obj) {
            return true; //if you handle click
        } else {
            return false; //if not, it could be another event
        }
    }
    @Override
    public boolean onItemLongClick(int position) {
        Object obj = list.get(position);
        if (obj) {
            return true; //if you handle long click
        } else {
            return false; //if not, it's a click
        }
    }
}
setOnTouchListener(new View.OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
                int action = MotionEventCompat.getActionMasked(event);

                switch (event.getAction()) {
                    case MotionEvent.ACTION_DOWN:
                        longClick = false;
                        x1 = event.getX();
                        break;
                    case MotionEvent.ACTION_MOVE:
                        if (event.getEventTime() - event.getDownTime() > 500 && Math.abs(event.getX() - x1) < MIN_DISTANCE) {
                            longClick = true;
                        }
                        break;
                    case MotionEvent.ACTION_UP:
                                if (longClick) {
                                    Toast.makeText(activity, "Long preess", Toast.LENGTH_SHORT).show();
                                } 
                }
                return true;
            }
        });

这是一种基于MSquare检测长按按钮的好想法的方法,它有一个额外的功能:不仅执行一个操作来响应长按,而且该操作会重复直到发生MotionEvent。收到ACTION_UP消息。在这种情况下,长按和短按操作是相同的,但它们可能是不同的。

请注意,正如其他人报告的那样,删除响应MotionEvent的回调。ACTION_MOVE消息阻止回调被执行,因为我不能保持我的手指仍然足够。我通过忽略这条信息来解决这个问题。

private void setIncrementButton() {
    final Button btn = (Button) findViewById(R.id.btn);
    final Runnable repeater = new Runnable() {
        @Override
        public void run() {
            increment();
            final int milliseconds = 100;
            btn.postDelayed(this, milliseconds);
        }
    };
    btn.setOnTouchListener(new View.OnTouchListener() {
        @Override
        public boolean onTouch(View v, MotionEvent e) {
            if (e.getAction() == MotionEvent.ACTION_DOWN) {
                increment();
                v.postDelayed(repeater, ViewConfiguration.getLongPressTimeout());
            } else if (e.getAction() == MotionEvent.ACTION_UP) {
                v.removeCallbacks(repeater);
            }
            return true;
        }
    });
}
private void increment() {
    Log.v("Long Press Example", "TODO: implement increment operation");   
}

选项:自定义检测器class

abstract public class
Long_hold
extends View.OnTouchListener
{
  public@Override boolean
  onTouch(View view, MotionEvent touch)
  {
    switch(touch.getAction())
    {
    case ACTION_DOWN: down(touch); return true;
    case ACTION_MOVE: move(touch);
    }
    return true;
  }
  private long
  time_0;
  private float
  x_0, y_0;
  private void
  down(MotionEvent touch)
  {
    time_0= touch.getEventTime();
    x_0= touch.getX();
    y_0= touch.getY();
  }
  private void
  move(MotionEvent touch)
  {
    if(held_too_short(touch) {return;}
    if(moved_too_much(touch)) {return;}
    long_press(touch);
  }
  abstract protected void
  long_hold(MotionEvent touch);
}
使用

private double
moved_too_much(MotionEvent touch)
{
  return Math.hypot(
      x_0 -touch.getX(),
      y_0 -touch.getY()) >TOLERANCE;
}
private double
held_too_short(MotionEvent touch)
{
  return touch.getEventTime()-time_0 <DOWN_PERIOD;
}

,

  • TOLERANCE为最大耐受运动

  • DOWN_PERIOD是必须按

  • 的时间

import

static android.view.MotionEvent.ACTION_MOVE;
static android.view.MotionEvent.ACTION_DOWN;
在代码中

setOnTouchListener(new Long_hold()
  {
  protected@Override boolean
  long_hold(MotionEvent touch)
  {
    /*your code on long hold*/
  }
});

我找到了一个解决方案,它不需要定义可运行或其他东西,它工作得很好。

    var lastTouchTime: Long = 0
    // ( ViewConfiguration.#.DEFAULT_LONG_PRESS_TIMEOUT =500)
    val longPressTime = 500
    var lastTouchX = 0f
    var lastTouchY = 0f
    view.setOnTouchListener { v, event ->
        when (event.action) {
            MotionEvent.ACTION_DOWN -> {
                lastTouchTime = SystemClock.elapsedRealtime()
                lastTouchX = event.x
                lastTouchY = event.y
                return@setOnTouchListener true
            }
            MotionEvent.ACTION_UP -> {
                if (SystemClock.elapsedRealtime() - lastTouchTime > longPressTime
                        && Math.abs(event.x - lastTouchX) < 3
                        && Math.abs(event.y - lastTouchY) < 3) {
                    Log.d(TAG, "Long press")
                }
                return@setOnTouchListener true
            }
            else -> {
                return@setOnTouchListener false
            }
        }
    }

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