如何将ObservableCollection作为包装收集以跟踪更改



我认为这很简单,但我仍然找不到更好的解决方案。因此,在研究了这个主题之后,我想在这里问这个问题以具有专家意见。

基本上,我正在从事WPF应用程序,并且已经定义了GenericObserableCollection<T>实施ObservableCollection<T>,并且大多数集合在整个项目中都具有标准方法。

[Serializable]
[CollectionDataContract]
public class GenericObservableCollection<T> : ObservableCollection<T>
{
        public GenericObservableCollection() { }
        public GenericObservableCollection(IEnumerable<T> collection)
            : base(collection) { }
}
[Serializable]
[CollectionDataContract]
public class GenericRuleCollection : GenericObservableCollection<IRule>
{
        public GenericRuleCollection() { }
        public GenericRuleCollection(IEnumerable<IRule> collection) 
            : base(collection) { }
}

最初,一切都很好,但是后来 Entity Framework 进入图片时,我必须大量更改域设计,因为EF需要将ICollection<T>公开用于映射。那时,我很困惑地保持最小的更改并适应EF,因为我是新手。

研究后,我遇到了一些很好的文章来处理这种情况。

  • 将私人收集属性暴露于实体框架
  • 映射但不暴露实体框架中的偶像

我在我的应用程序域中应用了相同的方法,创建ChildrenStorageICollection<GenericRule>作为EF的要求。

现在,我正在寻找一种智能而优雅的方法来保留我的收藏,即当添加和/或删除项目时,ChildrenStorageChildren集合在同步中。由于Children集合是将通过UI修改的收集,因此我想跟踪对Children进行的任何更改并希望同步ChildrenStorage

[Serializable]
[DataContract]
public abstract class GenericContainerRule : GenericRule
{
    protected GenericContainerRule() : this(null) 
    { 
        ChildrenStorage = new List<GenericRule>();
    }
    protected GenericContainerRule(string name) : base(name)
    {
        ChildrenStorage = new List<GenericRule>();
    }
    public void AddChild(IRule rule)
    {
        ChildrenStorage.Add(rule as GenericRule);
        _children = new GenericRuleCollection(ChildrenStorage);
        OnPropertyChanged(nameof(Children));
    }
    public class OrMappings
    {
        public static Expression<Func<GenericContainerRule, ICollection<GenericRule>>> ChildrenAccessor = t => t.ChildrenStorage;
    }
    [DataMember]
    protected ICollection<GenericRule> ChildrenStorage { get; set; }
    private GenericRuleCollection _children;
    public GenericRuleCollection Children => _children ?? (_children = new GenericRuleCollection(ChildrenStorage));
    private GenericRuleCollection _children;
    [DataMember]
    public virtual GenericRuleCollection Children
    {
        get { return _children; }
        private set { SetProperty(ref _children, value); }
    }
}

我不认为我完全了解您在问什么,但是当您谈论"更改跟踪收藏"作为收藏包装纸时,这可能适合您。我目前正在将其用于我的最终学位项目。我在最后提到了它。

using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Linq;
namespace Core
{
    public interface IValidatableTrackingObject :
        IRevertibleChangeTracking, 
        INotifyPropertyChanged
    {
        bool IsValid { get; }
    }
    public class ChangeTrackingCollection<T> : ObservableCollection<T>, IValidatableTrackingObject
        where T : class, IValidatableTrackingObject
    {
        private IList<T> _originalCollection;
        private ObservableCollection<T> _addedItems;
        private ObservableCollection<T> _removedItems;
        private ObservableCollection<T> _modifiedItems;
        public ChangeTrackingCollection(IEnumerable<T> items)
            : base(items)
        {
            _originalCollection = this.ToList();
            AttachItemPropertyChangedHandler(_originalCollection);
            _addedItems = new ObservableCollection<T>();
            _removedItems = new ObservableCollection<T>();
            _modifiedItems = new ObservableCollection<T>();
            this.AddedItems = new ReadOnlyObservableCollection<T>(_addedItems);
            this.RemovedItems = new ReadOnlyObservableCollection<T>(_removedItems);
            this.ModifiedItems = new ReadOnlyObservableCollection<T>(_modifiedItems);
        }
        public ReadOnlyObservableCollection<T> AddedItems { get; private set; }
        public ReadOnlyObservableCollection<T> RemovedItems { get; private set; }
        public ReadOnlyObservableCollection<T> ModifiedItems { get; private set; }
        public bool IsChanged => AddedItems.Count > 0
                                || RemovedItems.Count > 0
                                || ModifiedItems.Count > 0;
        public bool IsValid => this.All(t => t.IsValid);
        public void AcceptChanges()
        {
            _addedItems.Clear();
            _removedItems.Clear();
            _modifiedItems.Clear();
            foreach (var item in this)
            {
                item.AcceptChanges();
            }
            _originalCollection = this.ToList();
            OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsChanged)));
        }
        public void RejectChanges()
        {
            foreach (var removedItem in _removedItems.ToList()) this.Add(removedItem);
            foreach (var addedItem in _addedItems.ToList()) this.Remove(addedItem);
            foreach (var modifiedItem in _modifiedItems.ToList()) modifiedItem.RejectChanges();
            OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsChanged)));
        }
        protected override void OnCollectionChanged(NotifyCollectionChangedEventArgs e)
        {
            var added = this.Where(current => _originalCollection.All(orig => orig != current));
            var removed = _originalCollection.Where(orig => this.All(current => current != orig));
            var modified = this.Except(added).Except(removed).Where(item => item.IsChanged).ToList();
            AttachItemPropertyChangedHandler(added);
            DetachItemPropertyChangedHandler(removed);
            UpdateObservableCollection(_addedItems, added);
            UpdateObservableCollection(_removedItems, removed);
            UpdateObservableCollection(_modifiedItems, modified);
            base.OnCollectionChanged(e);
            OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsChanged)));
            OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsValid)));
        }
        private void ItemPropertyChanged(object sender, PropertyChangedEventArgs e)
        {
            if (e.PropertyName == nameof(IsValid))
            {
                OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsValid)));
            }
            else
            {
                var item = (T)sender;
                if (_addedItems.Contains(item))
                {
                    return;
                }
                if (item.IsChanged)
                {
                    if (!_modifiedItems.Contains(item))
                    {
                        _modifiedItems.Add(item);
                    }
                }
                else
                {
                    if (_modifiedItems.Contains(item))
                    {
                        _modifiedItems.Remove(item);
                    }
                }
                OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsChanged)));
            }
        }
        private void AttachItemPropertyChangedHandler(IEnumerable<T> items)
        {
            foreach (var item in items)
            {
                item.PropertyChanged += ItemPropertyChanged;
            }
        }
        private void DetachItemPropertyChangedHandler(IEnumerable<T> items)
        {
            foreach (var item in items)
            {
                item.PropertyChanged -= ItemPropertyChanged;
            }
        }
        private void UpdateObservableCollection(ObservableCollection<T> collection, IEnumerable<T> items)
        {
            collection.Clear();
            foreach (var item in items)
            {
                collection.Add(item);
            }
        }
    }
}

https://github.com/pfc-acl-amg/gamapfc/blob/master/master/gamapfc/core/changetrackingcollection.cs

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