我正在用C语言做一个学校项目,我需要做的是创建一个2D代理网格,其中一些是人类,另一些是僵尸。人类逃离僵尸,僵尸试图感染他们。
游戏是回合制的,每个回合的移动顺序都是随机的。为了做到这一点,我创建了一个指针数组来容纳所有代理,这样我就可以在每回合之前洗牌数组,这样,我就可以通过循环浏览代理数组来获得随机代理移动顺序。
问题是,当我创建该指针数组时,我遇到了分段错误,我不明白为什么。分段错误发生在此处:
agents_shuffle[c] = agent_new(type, playable, id, x, y);
感谢您的帮助!
以下是程序主要部分的代码:
/* Array to save agent pointers for shuffle*/
AGENT **agents_shuffle = NULL;
AGENT_TYPE type = 0;
unsigned char playable = 0;
unsigned short id = 0;
int c = 0;
for (int x = 0; x < WORLD_X; x++) {
for (int y = 0; y < WORLD_Y; y++) {
if (agent_grid[x][y].type != None) {
type = agent_grid[x][y].type;
playable = agent_grid[x][y].playable;
id = agent_grid[x][y].id;
agents_shuffle[c] = agent_new(type, playable, id, x, y);
c++;
}
}
}
下面是 agent.c 文件:
#include "agent.h"
AGENT *agent_new(AGENT_TYPE type, unsigned char playable,
short id, int x, int y) {
AGENT *a = (AGENT *) malloc(sizeof(AGENT));
a->type = type;
a->playable = playable;
a->id = id;
a->x = x;
a->y = y;
return a;
}
void agent_destroy(AGENT *a) {
free(a);
}
结构剂:
/**
* Structure defining agent properties.
* */
typedef struct {
AGENT_TYPE type; /**< Agent type. */
unsigned char playable; /**< Is agent playable? */
unsigned short id; /**< Agent ID. */
int x; /**< Agent position on x axis */
int y; /**< Agent position on y axis */
} AGENT;
下面是定义的代理网格:
/** Horizontal world size. */
#define WORLD_X 10
/** Vertical world size. */
#define WORLD_Y 10
/* A by-dimensional array of agents, representing agents in a grid. */
AGENT agent_grid[WORLD_X][WORLD_Y];
/* Number of agents created so far. */
unsigned int nagents = 0;
/* Initialize random number generator. */
srand(time(NULL));
/* **************************************************************** */
/* Cycle through all cells in grid and randomly place agents in it. */
/* **************************************************************** */
for (int i = 0; i < WORLD_X; ++i) {
for (int j = 0; j < WORLD_Y; ++j) {
/* Possible agent in grid. By default we assume there is none. */
AGENT ag = {None, 0, 0, 0, 0};
/* Obtain a probability between 0 and 99. */
unsigned char probability = rand() % 100;
/* There is 10% probability of creating an agent. */
if (probability < 10) {
/* If we got here, an agent will be placed at (i,j). */
/* Randomly define agent type. */
ag.type = (rand() % 2 == 0) ? Human : Zombie;
/* Give 10% probablity of agent being playable by user. */
ag.playable = (rand() % 10 == 0);
/* Assign agent ID and then increment number of agents so
far. */
ag.id = nagents++;
/* Agent Coordinates */
ag.x = i;
ag.y = j;
}
/* Assign possible agent to grid at (i,j). */
agent_grid[i][j] = ag;
}
}
执行 agents_suffle[c]
时,您正在取消引用 NULL 指针agents_shuffle
。
在这里,agents_shuffle
被定义为指向AGENT
的指针数组:
AGENT **agents_shuffle = NULL;
您的 agent_new
函数为agent
分配空间并返回指向它的指针,并尝试将其存储在 agents_shuffle[c]
处的数组中。 可能导致段错误的一个问题是,从未为此数组分配空间。
循环所需的最大空间量是数组中的 WORLD_X*WORLD_Y 个元素。
尝试:
agents_shuffle = malloc((WORLD_X*WORLD_Y)*sizeof(*agents_shuffle));
你计划agent_shuffle
是一个指针数组。
但是您将其初始化为指向指针的指针AGENT **agents_shuffle = NULL;
您需要将上一行
更改为 AGENT *agents_shuffle[WORLD_X*WORLD_Y];