我有两个实体,我正在尝试将OneToMany/ManyToOne关系应用于(一个游戏有许多游戏内容(。
游戏
/**
* @ORMOneToMany(targetEntity="GameContent", mappedBy="game")
*/
private $contents;
public function __construct()
{
$this->contents = new ArrayCollection();
}
public function getContents()
{
return $this->contents;
}
游戏内容
/**
* @ORMManyToOne(targetEntity="Game", inversedBy="contents")
*/
private $game;
以下代码将两条记录插入到各自的表中:
$game = $form->getData();
$content = new GameContent();
$content->setType('some type');
$game->getContents()->add($content);
$em = $this->getDoctrine()->getManager();
$em->persist($content);
$em->persist($game);
$em->flush();
但是,游戏内容的game_id
按null
插入:
INSERT INTO game_content (type, game_id) VALUES (?, ?)
Parameters: { 1: 'some type', 2: null }
我也试过:
- 更改
persist()
顺序 - 通过执行
$this->contents[] = $content;
将$game->getContents()->add($content)
替换为$game->addContents($content)
- 删除
persist($content)
并在游戏实体上cascade={"persist"}
。
为什么game_id
入为空?
我目前的解决方法是:
$em = $this->getDoctrine()->getManager();
$game = $form->getData();
$em->persist($game);
$content = new GameContent();
$content->setType('some type');
$content->setGame($game);
$em->persist($content);
$em->flush();
您有 2 个解决方案:
将子项保留在控制器中
没有cascade={"persist"}
$em = $this->getDoctrine()->getManager();
// Get data
$game = $form->getData();
// Create new GameContent and hydrate
$content = new GameContent();
$content->setType('some type');
// Associate Game <> GameContent
$content->setGame($game);
// Persist GameContent
$em->persist($content);
// Persist Game and commit
$em->persist($game);
$em->flush();
将子项持续在级联中
与cascade={"persist"}
一对多关系。
添加setGame()
函数,以强制关联:
$game->addContent($this);
并删除保留:
$em = $this->getDoctrine()->getManager();
// Get data
$game = $form->getData();
// Create new GameContent and hydrate
$content = new GameContent();
$content->setType('some type');
// Associate Game <> GameContent
$content->setGame($game);
// Persist Game and commit
$em->persist($game);
$em->flush();
我认为错误也是由于坚持在游戏中的定位。
添加 setGame(( 函数,以强制关联:
$game->addContent($this);
并删除保留:
$em = $this->getDoctrine()->getManager(); // Get data $game = $form->getData(); // Create new GameContent and hydrate $content = new GameContent(); $content->setType('some type'); // Associate Game <> GameContent $content->setGame($game); // Persist Game and commit $em->persist($game); $em->flush();
请注意,今天(原则 2.7.1(,make:entity 实用程序创建为您执行此操作的方法,在您的情况下,您的游戏实体上会有这样的方法:
public function addContent(GameContent $content): self
{
$this->contents->add($content);
$content->setGame($this); // <-- IMPORTANT PART IS HERE
return $this;
}
然后,在游戏中调用它就可以完成这项工作:
this->addContent((new GameContent())->setType('some type'));
除了公认的答案之外,我的下一步是创建一个表单来处理游戏内容数据,这导致了进一步的更改和一些简化的逻辑。
我现在setGame()
Game::addContent()
,所以我在GameContent::setGame()
中删除了$game->addContent($this);
。
游戏
/**
* @var ArrayCollection
* @ORMOneToMany(targetEntity="GameContent", mappedBy="game", cascade={"persist"})
*/
private $contents;
public function __construct()
{
$this->contents = new ArrayCollection();
}
public function getContents()
{
return $this->contents;
}
public function addContent(GameContent $content)
{
$this->contents->add($content);
$content->setGame($this);
return $this;
}
public function removeContent(GameContent $content)
{
$this->contents->removeElement($content);
return $this;
}
游戏内容
/**
* @ORMManyToOne(targetEntity="Game", inversedBy="contents")
*/
private $game;
public function setGame(Game $game)
{
$this->game = $game;
return $this;
}
/**
* @return Game
*/
public function getGame()
{
return $this->game;
}
现实世界的表单处理逻辑如下所示:
$game = $form->getData();
$em = $this->getDoctrine()->getManager();
$em->persist($game);
$em->flush();
更多信息请访问:http://symfony.com/doc/2.8/form/form_collections.html(参见学说:级联关系和保存"反向"方(。