我是Java的初学者,我正在尝试制作自己的非常简单的游戏"炸弹人"。
以下是我创建的类:
public class GameField {
private Figure[][] gameField;
public Figure[][] getGameField() {
return gameField;
}
public void createField(int size) {
this.gameField = new Figure[size][size];
setBomberMan();
}
private void setBomberMan() {
int cellX = new Random().nextInt(gameField.length);
int cellY = new Random().nextInt(gameField.length);
Bomberman hero = new Bomberman(cellX, cellY, "Bomberman");
this.gameField[cellX][cellY] = hero;
}
}
上面代码的结果如下所示:
[ ] [ ] [ ] [ ] [ ]
[B] [ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ] [ ]
B
是我们的炸弹人,[ ]
- 2D 阵列的空单元格。
图形的抽象类:
abstract class Figure {
private int x;
private int y;
private String name;
protected GameField gameField;
protected Figure(int x, int y, String name) {
this.x = x;
this.y = y;
this.name = name;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public String getFigureName() {
return name;
}
abstract void move(int x, int y);
}
炸弹人 我正试图迈出一步:
public class Bomberman extends Figure {
protected Bomberman(int x, int y, String name) {
super(x, y, name);
}
@Override
void move(int x, int y) {
StepMaker step = new StepMaker();
Integer[] newPosition = step.getDestination(x, y, null);
//The problem is in the line below:
gameField.getGameField()[x][y] = null;
int a = newPosition[0];
int b = newPosition[1];
gameField.getGameField()[a][b] = new Bomberman(a, b, "Bomberman");
}
}
类获取Integer[]
坐标以执行步骤:
public class StepMaker {
private final EnumMap<Step, Integer[]> steps = new EnumMap<>(Step.class);
private void fillEnumMap() {
this.steps.put(Step.UP, new Integer[]{-1, 0});
this.steps.put(Step.DOWN, new Integer[]{1, 0});
this.steps.put(Step.LEFT, new Integer[]{0, -1});
this.steps.put(Step.RIGHT, new Integer[]{0, 1});
}
public Integer[] getDestination(int x, int y, Step step) {
fillEnumMap();
int destX, destY;
Integer[] way;
if (step != null) {
way = this.steps.get(step);
destX = x + way[0];
destY = y + way[1];
} else {
way = this.steps.get(choose());
destX = x + way[0];
destY = y + way[1];
}
return new Integer[]{destX, destY};
}
private Step choose() {
return Step.values()[ThreadLocalRandom.current().nextInt(Step.values().length)];
}
private enum Step {
/**
* Possible ways to make step.
*/
UP, DOWN, LEFT, RIGHT;
}
}
还有一个我运行代码的类:
public class Run {
public static void main(String[] args) {
GameField gameField = new GameField();
gameField.createField(5);
int p = 0;
while (p != 1) {
for (int i = 0; i < gameField.getGameField().length; i++) {
for (int j = 0; j < gameField.getGameField()[i].length; j++) {
if (gameField.getGameField()[i][j] != null) {
gameField.getGameField()[i][j].move(i, j);
}
}
}
gameField.printField(gameField.getGameField());
p++;
}
}
}
问题是我这里有NPE(炸弹人的移动方法(:
gameField.getGameField()[x][y] = null;
在这个坐标上,我们应该有我们的炸弹人。我将此值设为空值,然后在新坐标上创建一个新图形。每个图形的 x 和 y 坐标等于我们的 2D 数组(游戏场(第一和第二坐标。但是在《奔跑》中,我说:
if (gameField.getGameField()[i][j] != null)
(这意味着我们必须有一个可以移动的图形(。
因此,该单元格不应为空,也不应引发 NPE。怎么了?
似乎gameField
没有为您的BomberMan
设置。您可以像这样扩展BomberMan
的构造函数和Figure
的构造函数(将gameField
添加为 arg(:
protected Bomberman(int x, int y, String name, Figure[][] gameField) {
super(x, y, name, gameField);
}
和:
protected Figure(int x, int y, String name, Figure[][] gameField) {
this.x = x;
this.y = y;
this.name = name;
this.gameField = gameField;
}
然后创建一个带有额外参数的新炸弹人:
Bomberman hero = new Bomberman(cellX, cellY, "Bomberman", gameFieldValue);