谁能帮我如何重新绘制画布。我从互联网上尝试了许多例子和源代码,但它仍然无法在我的PC上运行,就像invalidate函数和canvas一样。保存,画布。恢复等。我想为画布做一些平移和缩放,但是当我按照网上的步骤操作时,它什么也没显示。这是我的源代码。(我还是Java/Android编程新手。)
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
drawMaps.j=1;
resources = this.getResources();
try {
GetAttributes("path");
} catch (XmlPullParserException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
SeekBar seekBar = (SeekBar)findViewById(R.id.seekBar1);
panel = new Panel(this);
setContentView(R.layout.main);
panel.onDraw(canvas2);
ImageView image = (ImageView) findViewById(R.id.mapImage);
image.setImageBitmap(bufMaps);
}
class Panel extends View{
Paint paint = new Paint();
public Panel(Context context) {
super(context);
setFocusable(true);
}
public Bitmap quicky_XY(Bitmap bitmap,int pos_x,int pos_y){
Bitmap bufMap = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(bufMap);
canvas.save();
final Paint paint = new Paint();
width = canvas.getWidth();//start
height = canvas.getHeight();//end
drawMaps.xpos = width / 30;
drawMaps.ypos = height/ 20;
paint.setStrokeWidth(0);
for (int i = 0; i < 30; i++) {
paint.setColor(Color.DKGRAY);
canvas.drawLine(drawMaps.xpos +(drawMaps.xpos*i), 0,
drawMaps.xpos +(drawMaps.xpos*i), height, paint);
//canvas.drawLine(startX, startY, stopX, stopY, paint)
}
for (int i = 0; i < 20; i++) {
paint.setColor(Color.DKGRAY);
canvas.drawLine(0, drawMaps.ypos+(drawMaps.ypos*i),
width, drawMaps.ypos+(drawMaps.ypos*i), paint);
}
canvas.translate(pos_x,pos_y);
drawMaps.addPath(canvas);
canvas.restore();
invalidate();
return bufMap;
}
@Override
public void onDraw(Canvas canvas) {
canvas.save();
bufMaps = Bitmap.createBitmap(mWidth, mHeight, Bitmap.Config.ARGB_8888);
bufMaps = quicky_XY(emptyBmap,positionX,positionY);
}
}
@Override
public boolean onTouchEvent(MotionEvent event)
{
positionX = (int)event.getRawX();
positionY = (int)event.getRawY();
switch(event.getAction())
{
case MotionEvent.ACTION_DOWN: {
prevX = positionX;
prevY = positionY;
}
break;
case MotionEvent.ACTION_MOVE: {
final int distY = Math.abs(positionY - prevY);
final int distX = Math.abs(positionX - prevX);
if (distX > mTouchSlop || distY > mTouchSlop){
panel.getDrawingCache();
panel.invalidate();
}
Log.e("LSDEBUG", "touch X, " + positionX);
}
break;
}
return true;
}
您不能自己调用onDraw()。相反,你调用invalidate(),它会确保onDraw()被尽快调用。
另外,如果你试图从onDraw()方法外部在画布上绘制,你需要获得对画布的引用。
在你的onDraw()中,画布没有被改变。只保存(同样,在invalidate()或系统需要重新绘制视图时调用):
@Override
public void onDraw(Canvas canvas) {
canvas.save();
bufMaps = Bitmap.createBitmap(mWidth, mHeight, Bitmap.Config.ARGB_8888);
bufMaps = quicky_XY(emptyBmap,positionX,positionY);
}
从onDraw()外部访问画布是使用Holder(). lockcanvas()来获取对画布的引用。绘制完成后,使用unlockAndPost()再次解锁,就这样了。
你还需要实现Callback。surfaceCreated接口,用于查找Surface何时可用。
看一下SurfaceHolder的android参考。