我一直在遵循这个教程:http://kivy.org/docs/tutorials/pong.html。我试图在完成"添加简单图形"下的步骤后运行程序,但不是带有白线和两个零的黑屏,我只是得到一个黑屏。我复制粘贴了代码,并将文件放在同一目录中。外壳上写着它找不到pong。在pong_directory中,但是我检查了两次,它在那里。
[INFO ] Kivy v1.8.0
[INFO ] [Logger ] Record log in C:Usersrabbitrabbit.kivylogskivy_14-08-21_2.txt
[INFO ] [Factory ] 157 symbols loaded
[DEBUG ] [Cache ] register <kv.lang> with limit=None, timeout=Nones
[DEBUG ] [Cache ] register <kv.image> with limit=None, timeout=60s
[DEBUG ] [Cache ] register <kv.atlas> with limit=None, timeout=Nones
[INFO ] [Image ] Providers: img_tex, img_dds, img_pygame, img_gif (img_pil ignored)
[DEBUG ] [Cache ] register <kv.texture> with limit=1000, timeout=60s
[DEBUG ] [Cache ] register <kv.shader> with limit=1000, timeout=3600s
[DEBUG ] [App ] Loading kv <C:/pong_directory.pypong.kv>
[DEBUG ] [App ] kv <C:/pong_directory.pypong.kv> not found
[DEBUG ] [Window ] Ignored <egl_rpi> (import error)
[INFO ] [Window ] Provider: pygame(['window_egl_rpi'] ignored)
[DEBUG ] [Window ] Display driver windib
[DEBUG ] [Window ] Actual window size: 800x600
[DEBUG ] [Window ] Actual color bits r8 g8 b8 a0
[DEBUG ] [Window ] Actual depth bits: 24
[DEBUG ] [Window ] Actual stencil bits: 8
[DEBUG ] [Window ] Actual multisampling samples: 2
GLEW initialization succeeded
[INFO ] [GL ] OpenGL version <b'2.1.2'>
[INFO ] [GL ] OpenGL vendor <b'NVIDIA Corporation'>
[INFO ] [GL ] OpenGL renderer <b'Quadro NVS 110M/PCI/SSE2'>
[INFO ] [GL ] OpenGL parsed version: 2, 1
[INFO ] [GL ] Shading version <b'1.20 NVIDIA via Cg compiler'>
[INFO ] [GL ] Texture max size <4096>
[INFO ] [GL ] Texture max units <16>
[DEBUG ] [Shader ] Fragment compiled successfully
[DEBUG ] [Shader ] Vertex compiled successfully
[DEBUG ] [ImagePygame ] Load <C:Python33libsite-packageskivydataglsldefault.png>
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked
[INFO ] [OSC ] using <thread> for socket
[DEBUG ] [Base ] Create provider from mouse
[DEBUG ] [Base ] Create provider from wm_touch
[DEBUG ] [Base ] Create provider from wm_pen
[INFO ] [Base ] Start application main loop
[DEBUG ] [Window ] Display driver windib
[DEBUG ] [Window ] Actual window size: 800x604
[DEBUG ] [Window ] Actual color bits r8 g8 b8 a0
[DEBUG ] [Window ] Actual depth bits: 24
[DEBUG ] [Window ] Actual stencil bits: 8
[DEBUG ] [Window ] Actual multisampling samples: 2
[INFO ] [Context ] Reloading graphics data...
[DEBUG ] [Context ] Collect and flush all garbage
[DEBUG ] [Context ] Reload textures
[DEBUG ] [ImagePygame ] Load <C:Python33libsite-packageskivydataglsldefault.png>
[DEBUG ] [Context ] Reload vbos
[DEBUG ] [Context ] Reload vertex batchs
[DEBUG ] [Context ] Reload shaders
[DEBUG ] [Shader ] Fragment compiled successfully
[DEBUG ] [Shader ] Vertex compiled successfully
[DEBUG ] [Context ] Reload canvas
[INFO ] [Context ] Reloading done in 0.0850s
main.py:
from kivy.app import App
from kivy.uix.widget import Widget
class PongGame(Widget):
pass
class PongApp(App):
def build(self):
return PongGame()
if __name__ == '__main__':
PongApp().run()
pong.kv:
#:kivy 1.0.9
<PongGame>:
canvas:
Rectangle:
pos: self.center_x - 5, 0
size: 10, self.height
Label:
font_size: 70
center_x: root.width / 4
top: root.top - 50
text: "0"
Label:
font_size: 70
center_x: root.width * 3 / 4
top: root.top - 50
text: "0"
您不需要(或想要!)kivy 1.0.9,那真的很旧-它只是一个最低要求。pong教程应该可以正常工作。
不清楚你的实际问题是什么-你运行教程的哪一部分(你可以粘贴代码)?第一个可运行的示例应该给出一个黑窗口(那里没有其他代码),而第二个使用在日志中找不到的pong.kv
文件。