我正在DirectX10中设置SlimDX项目,但不知何故,我无法进行多重采样。这是我的设备初始化:
// Create swap chain description
DXGI.SwapChainDescription swapChainDesc = new DXGI.SwapChainDescription()
{
BufferCount = 1,
Usage = DXGI.Usage.RenderTargetOutput,
OutputHandle = Window.Handle,
IsWindowed = true,
ModeDescription = new DXGI.ModeDescription(0, 0, new Rational(60, 1), DXGI.Format.R8G8B8A8_UNorm),
SampleDescription = new DXGI.SampleDescription(2, 0),
Flags = DXGI.SwapChainFlags.AllowModeSwitch,
SwapEffect = DXGI.SwapEffect.Discard
};
// Get device
DX10.Device.CreateWithSwapChain(null, DX10.DriverType.Hardware, DX10.DeviceCreationFlags.None, swapChainDesc, out Device, out SwapChain);
// Get back buffer
using (DX10.Texture2D texture = DX10.Resource.FromSwapChain<DX10.Texture2D>(SwapChain, 0))
BackBuffer = new DX10.RenderTargetView(Device, texture);
// Set viewport
var viewport = new DX10.Viewport(0, 0, Window.ClientSize.Width, Window.ClientSize.Height);
Device.OutputMerger.SetTargets(BackBuffer);
Device.Rasterizer.SetViewports(viewport);
// Disable alt+enter
using (var factory = SwapChain.GetParent<DXGI.Factory>())
factory.SetWindowAssociation(Window.Handle, DXGI.WindowAssociationFlags.IgnoreAll);
// Create depth buffer description
DX10.Texture2DDescription depthDesc = new DX10.Texture2DDescription
{
Width = Window.ClientSize.Width,
Height = Window.ClientSize.Height,
MipLevels = 1,
ArraySize = 1,
Format = DXGI.Format.D24_UNorm_S8_UInt,
SampleDescription = new DXGI.SampleDescription(1, 0),
Usage = DX10.ResourceUsage.Default,
BindFlags = DX10.BindFlags.DepthStencil,
CpuAccessFlags = DX10.CpuAccessFlags.None,
OptionFlags = DX10.ResourceOptionFlags.None
};
// Get depth buffer
DX10.Texture2D depthStencilBuffer = new DX10.Texture2D(Device, depthDesc);
DX10.DepthStencilView depthStencilView = new DX10.DepthStencilView(Device, depthStencilBuffer);
depthStencilBuffer.Dispose();
我正在绘制一个简单的方框。我还检查了
Device.CheckMultisampleQualityLevels(DXGI.Format.R8G8B8A8_UNorm, 4)
具有1、2、4、8和16个样本。每次函数返回1。然而,当我将1放入SwapChainDescription SampleDescription Quality时,设备创建会抛出一个错误:
E_INVALIDARG:向返回函数传递了一个无效参数(-2147028409)
我基本上只能把0作为质量计数。然而,在我的笔记本电脑上,我可以选择不同的质量级别,但多重采样也不起作用,而且PC和笔记本电脑显卡都支持多重采样。
我做错什么了吗?
好吧,现在似乎是个小问题。。。我只是忘记初始化光栅:
SlimDX.Direct3D10.RasterizerStateDescription rasteriserDesc = new SlimDX.Direct3D10.RasterizerStateDescription()
{
CullMode = SlimDX.Direct3D10.CullMode.Back,
DepthBias = 0,
DepthBiasClamp = 0,
FillMode = SlimDX.Direct3D10.FillMode.Solid,
IsAntialiasedLineEnabled = true,
IsDepthClipEnabled = true,
IsFrontCounterclockwise = false,
IsMultisampleEnabled = true,
IsScissorEnabled = false,
SlopeScaledDepthBias = 0
};
Device.Rasterizer.State = SlimDX.Direct3D10.RasterizerState.FromDescription(device, rasteriserDesc);
现在,多重采样正在正常工作。