using UnityEngine;
using System.Collections;
public class PlayerMovement : MonoBehaviour
{
public float speed = 3.0f;
public float jumpSpeed = 200.0f;
public bool grounded = true;
public float time = 4.0f;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void FixedUpdate ()
{
Vector3 x = Input.GetAxis("Horizontal")* transform.right * Time.deltaTime * speed;
if (time <= 2)
{
if(Input.GetButtonDown("Jump"))
{
Jump();
}
}
transform.Translate(x);
//Restrict Rotation upon jumping of player object
transform.rotation = Quaternion.LookRotation(Vector3.forward);
}
void Jump()
{
if (grounded == true)
{
rigidbody.AddForce(Vector3.up* jumpSpeed);
grounded = false;
}
}
void OnCollisionEnter (Collision hit)
{
grounded = true;
// check message upon collition for functionality working of code.
Debug.Log ("I am colliding with something");
}
}
应该在哪里以及哪种类型的编码可以使它在返回地面之前跳两次?
上面有一个带有精灵表的对象,我已经在统一中获得了基于物理引擎的运动约束和正常跳跃。 但我希望运动更加动态,并且仅在未接地且在特定时间范围内进行两次跳跃,例如如果跳跃按钮在静止在地面上时在某个毫秒间隔内按下,然后重置位置。
这应该可以解决问题:
private bool dblJump = true;
void Jump()
{
if (grounded == true)
{
rigidbody.AddForce(Vector3.up* jumpSpeed);
grounded = false;
}
else if (!grounded && dblJump)
{
rigidbody.AddForce(Vector3.up* jumpSpeed);
dblJump = false;
}
}
void OnCollisionEnter (Collision hit)
{
grounded = true;
dblJump = true;
// check message upon collition for functionality working of code.
Debug.Log ("I am colliding with something");
}