问题的简短版本:尽管我以前已经使用过它,但这段试图用javax.sound.sampled.SourceDataLine发出一些噪音的代码在第一个缓冲区为空后不会调用update。
编辑:更新了16位立体声的代码。当调用Output.open(format,buffersize)时,声音播放所定义的样本量。
将代码示例提炼为两类项目:
package javaxaudiotest;
import java.io.IOException;
public class JavaxAudioTest {
public static void main(String[] args) throws IOException {
JavaxAudioDevice audio = new JavaxAudioDevice();
audio.create();
System.out.println("Hit enter to quit.");
int c = 'a';
while (c != 'n') {
c = System.in.read();
}
audio.dispose();
}
}
JavaxAudioDevice与libGDX和我自己的项目特定的东西取出。
package javaxaudiotest;
import java.util.Arrays;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.LineEvent;
import javax.sound.sampled.LineListener;
import javax.sound.sampled.SourceDataLine;
public class JavaxAudioDevice implements LineListener {
byte[] byteBuf = null;
boolean quit = false;
boolean hasquit = false;
boolean underflow = false;
SourceDataLine Output;
int leader = 1024;
boolean notDoneYet = false;
boolean alreadyLead = false;
byte b = 0;
public int create() {
quit = false;
AudioFormat af = new AudioFormat(44100, 16, 2, true, false);
try {
Output = AudioSystem.getSourceDataLine(af);
} catch (Exception e) {
System.err.println("Failed to create audio device. " + e.getLocalizedMessage());
return 1;
}
if (Output != null) {
Output.addLineListener(this);
try {
Output.open(af,44100*8);
} catch (Exception e) {
System.err.println("Failed to open audio device. " + e.getLocalizedMessage());
return 2;
}
}
System.err.println("Created JavaxAudioDevice");
while (!Output.isOpen());
update(null);
System.err.println(Output.getFormat().toString());
return 0;
}
public void dispose() {
quit = true;
Output.close();
Output.flush();
Output = null;
hasquit = true;
}
//LineListener
@Override
public void update(LineEvent le) {
if (le == null) System.err.println("Audio update");
else System.err.println("Audio update " + le.toString());
if ( !quit && ( le == null || le.getType() == LineEvent.Type.STOP ) ) {
boolean uf = false;
while (notDoneYet) {
uf = true;
}
notDoneYet = true;
if (uf) {
underflow = true;
System.err.println("underflow");
}
if (byteBuf == null) { //insert some leader tape
short[] shortBuf = new short[44100*8];
for (int i = 0; i < shortBuf.length; i+=2) {
shortBuf[i] = (short)((b++)*50);
shortBuf[i+1] = (short)((b++)*200);
}
byteBuf = new byte[shortBuf.length * 2];
for (int i = 0; i < byteBuf.length; ++i) {
//little endian
if (i % 2 == 0) byteBuf[i] = (byte) (shortBuf[i / 2]); //low byte
else byteBuf[i] = (byte) (shortBuf[i / 2] >> 8); //high byte
}
}
Output.write(byteBuf, 0, byteBuf.length);
Output.start();
byteBuf = null;
if (!Output.isRunning()) { //debug
System.err.println("Output not running");
} else {
System.err.println("Output running");
}
short[] shortBuf = new short[44100*8];
for (int i = 0; i < shortBuf.length; i+=2) {
if (i%2 == 0) shortBuf[i] = shortBuf[i+1] = (short)((b++)*100);
else shortBuf[i] = shortBuf[i+1] = (short)((b++)*150);
}
byteBuf = new byte[shortBuf.length * 2];
for (int i = 0; i < byteBuf.length; ++i) {
//little endian
if (i % 2 == 0) byteBuf[i] = (byte) (shortBuf[i / 2]); //low byte
else byteBuf[i] = (byte) (shortBuf[i / 2] >> 8); //high byte
}
notDoneYet = false;
}
}
}
以下是一些示例输出:
run:
Created JavaxAudioDevice
Audio update Open event from line com.sun.media.sound.DirectAudioDevice$DirectSDL@4cac0ef5
Audio update
Output running
Audio update Start event from line com.sun.media.sound.DirectAudioDevice$DirectSDL@4cac0ef5
Hit enter to quit.
PCM_SIGNED 44100.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian
Audio update Stop event from line com.sun.media.sound.DirectAudioDevice$DirectSDL@4cac0ef5
Audio update Close event from line com.sun.media.sound.DirectAudioDevice$DirectSDL@4cac0ef5
BUILD SUCCESSFUL (total time: 7 seconds)
编辑:我用锯齿形生成循环的副本替换了"引导带"。我还将byteBuf初始化为null,以便它激活该部分。此外,我添加了一个循环,等待线路打开,以强制进行第一次更新。现在,我的耳朵里有几分之一秒的锯齿波。不过仍然没有自动更新。
下面的原始问题:
我使用的是libGDX,我编写了一些代码,使一些声音与主线程异步。然后,我将libGDX自己的AsyncExecutor用于几个线程,将AudioDevice用于音频。write(short[],int,int)正在阻塞,所以我需要在另一个线程中执行它。它是成功的。不幸的是,它有时会结结巴巴(总是在从netbeans运行时)。例如,当我运行gradle任务:desktop:dist时,它会生成一个完整的jar文件,当在Windows10下运行时,它就像一个铃铛一样清晰。
因此,我正在使用javax.sound.sampled(即SourceDataLine)实现pcm输出的桌面特定实现。因此,我创建了一个类,用于启动声音,同时充当SourceDataLine的侦听器。这个类存在于桌面子项目中,并在创建主类时传递给核心子项目。它实现了一个小接口,它是核心的一部分。我把它设置为16位有符号立体声pcm。我在core中有一个类,它生成一个方波并返回一个空头数组。
问题是:除了在开始时调用一次(开始)和在结束时调用几次(停止、关闭)外,我没有听到任何消息,也没有调用update(LineListener的一部分)。
这很奇怪,因为我在以前的一个项目中使用了SourceDataLine作为8位签名的mono-pcm,这是成功的。因此,我还尝试将新版本测试为8位单声道,只从短数组中每隔一个高字节进行测试。SourceDataLine只接受字节数组。
public class JavaxAudioDevice implements AudioInterface, LineListener {
// omitted stuff
short[] curBuf;
byte[] byteBuf;
SourceDataLine Output;
int leader = 1024; //leader "tape"
@Override
public int create() {
quit = false;
AudioFormat af = new AudioFormat(44100, 16, 2, true, false);
// AudioFormat af = new AudioFormat(44100, 8, 1, true, false);
try {
Output = AudioSystem.getSourceDataLine(af);
} catch (Exception e) {
System.err.println("Failed to create audio device. " + e.getLocalizedMessage());
return 1;
}
if (Output != null) {
try {
Output.open(af,leader);
} catch (Exception e) {
System.err.println("Failed to open audio device. " + e.getLocalizedMessage());
return 2;
}
Output.addLineListener(this);
}
System.err.println("Created JavaxAudioDevice");
byte[] bytes = new byte[leader];
alreadyLead = true;
Output.write(bytes, 0, bytes.length);
Output.start();
System.err.println(Output.getFormat().toString());
return 0;
}
//omitted stuff
//LineListener
@Override
public void update(LineEvent le) {
if (le == null) System.err.println("Audio update");
else System.err.println("Audio update " + le.toString());
if ( !quit && ( le == null || le.getType() == LineEvent.Type.STOP ) ) {
boolean uf = false;
while (notDoneYet) {
uf = true;
}
notDoneYet = true;
if (uf) {
underflow = true;
System.err.println("underflow");
}
if (byteBuf == null) { //insert some leader tape
byteBuf = new byte[leader];
for (int i = 0; i < byteBuf.length; ++i)
byteBuf[i] = 0;
if (alreadyLead) System.err.println("Using audio leader when not supposed to!");
else alreadyLead = true;
}
Output.write(byteBuf, 0, byteBuf.length);
Output.start();
byteBuf = null;
if (!Output.isRunning()) { //debug
System.err.println("Output not running");
} else {
System.err.println("Output running");
}
aplay.call();
curBuf = aplay.output;
if (curBuf == null) {
//I don't know how to help you
notDoneYet = false;
System.err.println("Unable to fill buffer");
return;
}
byteBuf = new byte[curBuf.length * 2];
for (int i = 0; i < byteBuf.length; ++i) {
//little endian
if (i % 2 == 0) byteBuf[i] = (byte) (curBuf[i / 2]/*&255/**/); //low byte
else byteBuf[i] = (byte) (curBuf[i / 2] >> 8); //high byte
}
// byteBuf = new byte[curBuf.length/2]; //debug 8 bit mono
// for (int i = 0; i < byteBuf.length; ++i) {
// byteBuf[i] = (byte) (curBuf[i*2] >> 8);
// }
notDoneYet = false;
}
}
}
一些样本输出:
Created JavaxAudioDevice
Audio update Start event from line com.sun.media.sound.DirectAudioDevice$DirectSDL@13ab2987
PCM_SIGNED 44100.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian
Disposing
Audio update Stop event from line com.sun.media.sound.DirectAudioDevice$DirectSDL@13ab2987
Audio update Close event from line com.sun.media.sound.DirectAudioDevice$DirectSDL@13ab2987
:desktop:run
BUILD SUCCESSFUL
Total time: 33.128 secs
"处置"及以下内容是在我退出程序之后。每秒应该有几个音频更新来重新填充缓冲区。
在这一点上,我不知道下一步该做什么。
好吧,我找到了答案。我之前对javax.sound.sampled主线程的实验涉及生成一个缓冲区,并在检测到完成后重新启动声音。在那个实验中,我在这里试图做的是在SDL中使用类似Mix_HookMusic()的LineListener(一个更古老的实验)。
https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.html#SEC60
当SDL_mixer的缓冲区用完时,它会调用您提供的函数来生成更多的缓冲区。这不是LineListener在java中的工作方式。当它的缓冲区用完时,它不会被调用。
相反,要像对待自己的线程一样对待它。当您调用SourceDataLine.start()时,它会在自己的线程中使用start事件类型启动LineListener的事件函数,并返回到主线程。因此,当LineListener检测到启动事件时,它会进入一个循环,该循环生成一个缓冲区并将其写入设备。write()在有一个或更少的缓冲区时返回。这给了循环足够的时间来制作另一个延迟正好为一个缓冲区的循环。stop()将启动另一个具有stop类型的LineListener事件函数。现在,事件函数的第二个线程可以设置布尔值,这样第一个线程就知道是时候退出循环了。
下面是一些示例代码,它播放一个音调5秒钟,然后在退出之前再静音5秒钟。
EDIT:似乎至少编写一个框架(我称之为示例)对于确保SourceDataLine.start()正确工作很重要。由于我使用立体声16位,我需要设备.写(新字节[4],0,4);至少在我调用device.start()之前;
JavaxAudioTest.java
package javaxaudiotest;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
public class JavaxAudioTest {
public static void main(String[] args) {
SourceDataLine device;
int buffer = 44100/15; //buffer in bytes (4 per sample so 60 buffers per second)
AudioFormat af = new AudioFormat(44100, 16, 2, true, false);
try {
device = (SourceDataLine) AudioSystem.getSourceDataLine(af);
} catch (LineUnavailableException ex) {
Logger.getLogger(JavaxAudioTest.class.getName()).log(Level.SEVERE, null, ex);
return;
}
WaveGen wg = new WaveGen();
JavaxAudioDevice jad = new JavaxAudioDevice();
jad.gen = wg;
jad.device = device;
device.addLineListener(jad);
try {
device.open(af,buffer);
} catch (LineUnavailableException ex) {
Logger.getLogger(JavaxAudioTest.class.getName()).log(Level.SEVERE, null, ex);
return;
}
device.write(new byte[4], 0, 4); //absolutely essential
device.start();
System.out.println("Zzzzzzzzzz");
try {
Thread.sleep(5000);
} catch (InterruptedException ex) {
Logger.getLogger(JavaxAudioTest.class.getName()).log(Level.SEVERE, null, ex);
}
System.out.println("zzzzzzzzzzBWAH!");
device.close();
try {
Thread.sleep(5000);
} catch (InterruptedException ex) {
Logger.getLogger(JavaxAudioTest.class.getName()).log(Level.SEVERE, null, ex);
}
System.out.println("Baiyo");
device.drain();
device.close();
}
}
JavaxAudioDevice.java
package javaxaudiotest;
import javax.sound.sampled.LineEvent;
import javax.sound.sampled.LineListener;
import javax.sound.sampled.SourceDataLine;
public class JavaxAudioDevice implements LineListener {
boolean quit = false;
byte[] byteBuf;
int SampleRate = 44100;
int buffer = SampleRate/60;
public WaveGen gen;
public SourceDataLine device;
@Override
public void update(LineEvent event) {
System.out.println(event.toString());
if (event.getType() == LineEvent.Type.STOP) {
quit = true;
}
else if (event.getType() == LineEvent.Type.START) {
while (!quit) {
short[] buf = new short[buffer];
for (int i=0; i<buf.length; ++i) {
buf[i] = gen.Output();
}
byteBuf = new byte[buf.length*4];
for (int i=0; i<buf.length; ++i) {
byteBuf[i*4] = byteBuf[i*4+2] = (byte)buf[i];
byteBuf[i*4+1] = byteBuf[i*4+3] = (byte)(buf[i]>>8);
}
device.write(byteBuf, 0, byteBuf.length);
}
}
}
}
WaveGen.java
package javaxaudiotest;
public class WaveGen {
int Wave = 0;
int Max = 1<<24;
byte Fidelity = 20;
int Level = 8;
int Boost = 2000;
int Stepper = (int)(110.0/44100*Max); //freq/44100*2^24
short Output() {
short ret = 0;
Wave += Stepper;
Wave %= Max;
ret = (short)(( (Wave>>Fidelity)-Level )*Boost);
return ret;
}
}