Pygame精灵在触摸之前"Colliding"



使用 python 和 pygame 编码和创建游戏的新手。游戏类似于Flappy鸟,但在太空中,管道是流星。

正在创建精灵碰撞时的事件,但 pygame.sprite.spritecollide 函数似乎无法正常工作。该功能在精灵实际触摸之前一英寸左右(在屏幕上(触发。如果玩家精灵从流星精灵中掉落,则不会触发该事件。

import pygame
import random
# Initialize the game engine 
pygame.init()
# Define colors
WHITE = (255, 255, 255)
# Define done 
done = False
def create_meteor():
meteor = Meteor(WHITE, width, height)
meteor_sprites_list.add(meteor)
class Player(pygame.sprite.Sprite):
# This class will be the sprite controlled by player
# -- Methods
def __init__(self, filename, color, HW, HH):
# Constructor function 
# Call parent'c constructor 
super().__init__()
# Set height, width
self.image = pygame.image.load("player.png").convert_alpha()
# Set background color to transparent
self.image.set_colorkey(color)
# Make top-left corner the passed in locatin 
self.rect = pygame.rect.Rect((HW, HH), self.image.get_size())
# How much to add to current player position
self.dy = 0 
def ignite(self):
self.dy = -400
def update(self, dt, screen):
#apply gravity
self.dy = min(400, self.dy + 40)
self.rect.y += self.dy * dt
self.rect.topleft = (self.rect.x, self.rect.y)  
# Blit image to screen
screen.blit(self.image, (320, self.rect.y))
pygame.display.flip()

# Define new clas for meteor
class Meteor(pygame.sprite.Sprite):
def __init__(self, color, width, height):
# Takes in parameters for color, width (x position) , and height (y postion)
# Call the parent class 
super().__init__()
# Make list of image file location
self.meteor_list = ["meteors/meteor1.png"]
# Randomly select meteor from above list
self.new_meteor = random.choice(self.meteor_list)
# Load graphic that is in file folder  
self.image = pygame.image.load(self.new_meteor).convert_alpha()
# Set background to transparent
self.image.set_colorkey(color)
# Fetch the rectangle object that has the dimensions of the image
self.rect = self.image.get_rect()
# Random starting location
self.rect.x = random.randrange(width, (width + 100))
self.rect.y = random.randrange(0, height)
# Random movement to the left
self.change_x = random.randrange(-10,-5)
self.change_y = random.randrange(-4,3)
# ---- Attributes  
# What meteor does each cycle through
def update(self): 
# Move bad block down 3 at a time 
self.rect.x += self.change_x
self.rect.y += self.change_y

# Used to manage how fast the screen updates
clock = pygame.time.Clock()
background_size = pygame.image.load("background.png")
# Get dimensions of background
width = background_size.get_width()
height = background_size.get_height() 
HW, HH = width/2, height/2
size = (width, height)
screen = pygame.display.set_mode(size)

# Load image for star background  
background = pygame.image.load("background.png").convert_alpha()
# Seperate becuase error when placed before screen
# Creates a list of sprites. Each object in program is added to list. Managed by a class called "group"
meteor_sprites_list = pygame.sprite.Group()

# Create spaceship 
player = Player("player.png", WHITE, HW, HH)
# Create meteor sprites on the screen     
create_meteor()
#-----Main Program Loop 
while not done:
dt = clock.tick(30)
# Main event Loop 
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.MOUSEBUTTONDOWN:
player.ignite()
#-----Game Logic 
# Draw background
screen.blit(background, (0,0))
# Update Sprites 
# Update meteor sprite
meteor_sprites_list.update()
# Update player sprite
player.update(dt/1000. , screen)
# Draw meteors
meteor_sprites_list.draw(screen) 

# Check to see if player has collided with meteor
meteor_hit_list = pygame.sprite.spritecollide(player, meteor_sprites_list, True, pygame.sprite.collide_circle)
# -- Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Make sure to quit 
pygame.quit()

任何建议将不胜感激和欢迎。感谢您的观看。

如果碰撞检测出现问题,绘制(或打印(相关精灵的矩形通常会有所帮助。 您不会在矩形的 x 坐标处对图像进行块传输,因此矩形实际上会更靠右。

screen.blit(self.image, (320, self.rect.y))  # self.rect.x is equal to `HW` not 320.

只需在矩形处将图像点缀

screen.blit(self.image, self.rect)

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