为什么我的QString没有得到文本字段的值



我正在尝试将文本字段的值传递给字符串,我相信源是正确的,但是当我将"值"插入文本字段并单击按钮时,它什么也没返回,但是如果我在文本字段{文本:"示例"},它返回:"示例",有什么想法吗?

首页.qml

Item {
Rectangle {
    anchors.fill: parent
    ColumnLayout {
        id: layoutLogin
        anchors.centerIn: parent
        anchors.margins: 3
        spacing: 3
        TextField {
            objectName: "login"
            Layout.fillWidth: true
            placeholderText: "Username"
        }
        TextField {
            property string password: text
            objectName: "passwordd"
            Layout.fillWidth: true
            placeholderText: "Password"
            echoMode: TextInput.Password
        }
        Button {
            id: proccessButton
            text: "Login"
            Layout.fillWidth: true
            onClicked: Login.test()
        }
      }
   }
}

登录.cpp:

Login::Login() {
QQuickView view;
view.setSource(QUrl(QStringLiteral("qrc:/FirstPage.qml")));
QObject *object = view.rootObject();
QObject *login = object->findChild<QObject*>("login");
QObject *password = object->findChild<QObject*>("password");
login_u = login->property("login").toString();
password_u = password->property("password").toString();}
void Login::test(){
    qDebug() << "user:" << login_u;
    qDebug() << "password" << password_u;
}

单击"按钮"时的输出:

user: ""
password ""

我的回答将更深入地尝试解决背景问题,即如何正确从C++获取QML数据。

第一个任务是实现一个继承自QObject的类,并处理用户名和密码属性,如下所示:

在此类中,我们必须使用 Q_PROPERTY 宏公开属性,如果我们希望从 QML 调用一个函数,则必须在它前面加上 Q_INVOKABLE .

#ifndef LOGIN_H
#define LOGIN_H
#include <QObject>
#include <QDebug>
class Login : public QObject
{
    Q_OBJECT
    Q_PROPERTY(QString username READ username WRITE setUsername NOTIFY usernameChanged)
    Q_PROPERTY(QString password READ password WRITE setPassword NOTIFY passwordChanged)
public:
    explicit Login(QObject *parent = nullptr):QObject(parent){
    }
    Q_INVOKABLE void test(){
        qDebug()<<mUsername<<mPassword;
    }
    QString username() const{
        return mUsername;
    }
    void setUsername(const QString &username){
        if(mUsername == username)
            return;
        mUsername = username;
        emit usernameChanged(mUsername);
    }

    QString password() const{
        return mPassword;
    }
    void setPassword(const QString &password)
    {
        if(mPassword == password)
            return;
        mPassword = password;
        emit passwordChanged(mPassword);
    }
signals:
    void usernameChanged(QString username);
    void passwordChanged(QString password);
private:
    QString mUsername;
    QString mPassword;
};

#endif // LOGIN_H

然后我们使用 qmlRegisterType 在 QML 旁边注册它,所以现在这是一个 QML 库

#include "login.h"
#include <QGuiApplication>
#include <QQmlApplicationEngine>
int main(int argc, char *argv[])
{
    QGuiApplication app(argc, argv);
    qmlRegisterType<Login>("com.examples.login", 1, 0, "Login");
    QQmlApplicationEngine engine;
    engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
    if (engine.rootObjects().isEmpty())
        return -1;
    return app.exec();
}

最后,我们在qml端使用它们来分配相应的连接

import QtQuick 2.6
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.3
import com.examples.login 1.0
Window {
    visible: true
    width: 640
    height: 480
    title: qsTr("Login")
    Login{
        id: login
        username: usernameField.text
        password: passwordField.text          
    }
    Rectangle {
        anchors.fill: parent
        ColumnLayout {
            id: layoutLogin
            anchors.centerIn: parent
            anchors.margins: 3
            spacing: 3
            TextField {
                id: usernameField
                textColor: "black"
                Layout.fillWidth: true
                placeholderText: "Username"
            }
            TextField {
                id: passwordField
                Layout.fillWidth: true
                placeholderText: "Password"
                echoMode: TextInput.Password
                textColor: "black"
            }
            Button {
                id: proccessButton
                text: "Login"
                Layout.fillWidth: true
                onClicked: login.test()
            }
        }
    }
}

完整的示例可以在以下链接中找到

我相信

属性名称应该是文本。试试这个:

login_u = login->property("text").toString();
password_u = password->property("text").toString();

我意识到您正在获取 Login 类的构造函数中的值。它应该在调用 test() 时获得。

void Login::test()
{
    QQuickItem *object = m_view->rootObject();
    QObject *login = object->findChild<QObject*>("login");
    QObject *password = object->findChild<QObject*>("password");
    login_u = login->property("text").toString();
    password_u = password->property("text").toString();
    qDebug() << "user:" << login_u;
    qDebug() << "password" << password_u;
}

它在这里工作

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