我正在使用 ARCore 创建一个应用程序,但我不希望 ARCore 在应用程序启动后立即寻找飞机。相反,我希望在点击应用中的按钮时开始平面检测。如果我也能根据命令停止飞机检测,那就太好了。
有谁知道如何根据命令启动和停止 ARCore 平面检测?
我正在 Unity 中构建应用程序。
提前非常感谢!
在ARPlaneVisualizer.cs
上,有这段代码
void OnEnable()
{
m_PlaneLayer = LayerMask.NameToLayer ("ARGameObject");
ARInterface.planeAdded += PlaneAddedHandler;
ARInterface.planeUpdated += PlaneUpdatedHandler;
ARInterface.planeRemoved += PlaneRemovedHandler;
HidePlane(true);
}
void OnDisable()
{
ARInterface.planeAdded -= PlaneAddedHandler;
ARInterface.planeUpdated -= PlaneUpdatedHandler;
ARInterface.planeRemoved -= PlaneRemovedHandler;
HidePlane(false);
}
您可以使用OnEnable()
代码作为开始跟踪,OnDisable()
代码停止跟踪。
最初创建 bool 以限制表面检测代码,并在不知不觉中使 bool 变为 true。
bool isSurfaceDetected = true;
if (isSurfaceDetected) {
Session.GetTrackables<TrackedPlane> (_newPlanes, TrackableQueryFilter.New);
// Iterate over planes found in this frame and instantiate corresponding GameObjects to visualize them.
foreach (var curPlane in _newPlanes) {
// Instantiate a plane visualization prefab and set it to track the new plane. The transform is set to
// the origin with an identity rotation since the mesh for our prefab is updated in Unity World
// coordinates.
var planeObject = Instantiate (plane, Vector3.zero, Quaternion.identity,
transform);
planeObject.GetComponent<DetectedPlaneVisualizer> ().Initialize (curPlane);
// Debug.Log ("test....");
// Apply a random color and grid rotation.
// planeObject.GetComponent<Renderer>().material.SetColor("_GridColor", new Color(Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f)));
// planeObject.GetComponent<Renderer>().material.SetFloat("_UvRotation", Random.Range(0.0f, 360.0f));
//
}
在画布中创建一个停止按钮并附加下面的方法
public void StopTrack()
{
// Make isSurfaceDetected to false to disable plane detection code
isSurfaceDetected = false;
// Tag DetectedPlaneVisualizer prefab to Plane(or anything else)
GameObject[] anyName = GameObject.FindGameObjectsWithTag ("Plane");
// In DetectedPlaneVisualizer we have multiple polygons so we need to loop and diable DetectedPlaneVisualizer script attatched to that prefab.
for (int i = 0; i < anyName.Length; i++)
{
anyName[i].GetComponent<DetectedPlaneVisualizer> ().enabled = false;
}
}
确保停止按钮方法在ARController中