如何在unity中制作暂停菜单,在unity 4.6中停止计时器?脚本如下:
using UnityEngine;
using System.Collections;
public class pauseMenu : MonoBehaviour
{
public GUISkin myskin;
private Rect windowRect;
private bool paused = false , waited = true;
private void Start()
{
windowRect = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200);
}
private void waiting()
{
waited = true;
}
private void Update()
{
if (waited)
if (Input.GetKey(KeyCode.Escape) || Input.GetKey(KeyCode.P))
{
if (paused)
paused = false;
else
paused = true;
waited = false;
Invoke("waiting",0.3f);
}
}
private void OnGUI()
{
if (paused)
windowRect = GUI.Window(0, windowRect, windowFunc, "Pause Menu");
}
private void windowFunc(int id)
{
if (GUILayout.Button("Resume"))
{
paused = false;
}
if (GUILayout.Button ("Restart"))
{
Application.LoadLevel("LEVEL 1");
}
if (GUILayout.Button("Quit"))
{
Application.LoadLevel("Main Menu");
}
}
}
编辑:在检查您的实际项目后
你使用了两个不同的类来创建计时器,一个是你在问题中提到的"pauseMenu"另一个是" timer "也就是这个
#pragma strict
var timer : float = 10.0;
function Update()
{
timer -= Time.deltaTime;
if(timer <= 0)
{
timer = 0;
//DO SOMETHING EPIC!
}
}
function OnGUI()
{
GUI.Box(new Rect(1, 2, 70, 30), "Time: " + timer.ToString("0"));
}
现在请注意第一个类是用c#编写的,另一个类是用javascript编写的。
有两个解决方案来实现您的目标
1。
使用两个脚本是非常棘手的,你需要把你的第一个脚本在插件文件夹,因为unity的执行顺序和访问"时间"变量从javascript。或者
2。
你可以删除你的javascript "timer",用下面的代码更新你的c#类"pauseMenu"。
*************************** 新代码 ***********************
using UnityEngine;
using System.Collections;
public class pauseMenu : MonoBehaviour
{
public GUISkin myskin;
private Rect windowRect;
private bool paused = false , waited = true;
private float time = 60f;
private void Start()
{
windowRect = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200);
}
private void waiting()
{
waited = true;
}
private void Update()
{
if (waited)
if (Input.GetKey(KeyCode.Escape) || Input.GetKey(KeyCode.P))
{
if (paused)
paused = false;
else
paused = true;
waited = false;
Invoke("waiting",0.3f);
}
if(!paused)
if(time>0)
time -= Time.deltaTime;
}
private void OnGUI()
{
if (paused)
windowRect = GUI.Window(0, windowRect, windowFunc, "Pause Menu");
GUI.Box(new Rect(1, 2, 70, 30), "Time: " + time.ToString("0"));
}
private void windowFunc(int id)
{
if (GUILayout.Button("Resume"))
{
paused = false;
}
if (GUILayout.Button ("Restart"))
{
Application.LoadLevel("LEVEL 1");
}
if (GUILayout.Button("Quit"))
{
Application.LoadLevel("Main Menu");
}
}
}
------------------------ 以前的代码 -----------------------------
这样的using UnityEngine;
using System.Collections;
public class pauseMenu : MonoBehaviour
{
public GUISkin myskin;
private Rect windowRect;
private bool paused = true , waited = true;
private float time = 0;
private void Start()
{
windowRect = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200);
}
private void waiting()
{
waited = true;
}
private void Update()
{
if (waited)
if (Input.GetKey(KeyCode.Escape) || Input.GetKey(KeyCode.P))
{
if (paused)
paused = false;
else
paused = true;
waited = false;
Invoke("waiting",0.3f);
}
if(paused)time += Time.deltaTime;
Debug.Log (time);
}
private void OnGUI()
{
if (paused)
windowRect = GUI.Window(0, windowRect, windowFunc, "Pause Menu");
}
private void windowFunc(int id)
{
if (GUILayout.Button("Resume"))
{
paused = false;
}
if (GUILayout.Button ("Restart"))
{
Application.LoadLevel("LEVEL 1");
}
if (GUILayout.Button("Quit"))
{
Application.LoadLevel("Main Menu");
}
}
}