CAsyncSocket 未触发事件



我已经从CAsyncSocket实现了我的ClientSocket类:

class ClientSocket : public CAsyncSocket
{
    // this socket sends data back to "backSocket" which points to this only for 
    // testing but it can send data to other sockets like that too.
ClientSocket * backSocket;
    // store some data in backupData untill connection is established.
    StringBuilder * backupData;
public:
virtual void OnClose(int);
virtual void OnReceive(int);
ClientSocket(void);
bool ConnectToBACK();
virtual ~ClientSocket(void);
};
ClientSocket::ClientSocket(void)
{
// DONOT run to back !!! recursive calls otherwise.
backSocket = NULL;
backupData = NULL;
}
bool ClientSocket::ConnectToBACK()
{
if(this->backSocket != NULL)
    return true;
// just for debugging :)
this->backSocket = this;
return true;
}
ClientSocket::~ClientSocket(void)
{
this->Close();
if(this->backSocket)
{
    this->backSocket->Close();
    delete this->backSocket;
    this->backSocket = NULL;
}
}
void ClientSocket::OnClose(int nErrorCode)
{
if(this->backSocket != NULL)
{
    this->backSocket->Close();
}
CAsyncSocket::OnClose(nErrorCode);
}
void ClientSocket::OnReceive(int nErrorCode)
{
if(nErrorCode == 0)
{
    char *buffer = new char[2049];
    int bufLen = sizeof(buffer)/sizeof(buffer[0]);
    int received = this->Receive(buffer, bufLen-1, 0);
    if(received == SOCKET_ERROR)
    {
        return ;
    }
    if(this->ConnectToback())
    {
        if(backupData)
        {
            int backupLen;
            char *backup = backupData->ToString(&backupLen);
            this->backSocket->Send(backup, backupLen);
            delete backupData;
            delete [] backup;
            backupData = NULL;
        }
        this->backSocket->Send(buffer, received);
        delete buffer;
    }
    else
    {
        if(backupData == NULL)
        {
            backupData = new StringBuilder();
        }
        backupData->Insert(buffer, received);
    }
}
CAsyncSocket::OnReceive(nErrorCode);
 }

我没有将任何 GUI 与此相关联,因为我认为它不会产生开销。我不需要它。我也在main中完成了AfxSocketIback(),并从线程启动了另一个ListeningSocket。

netstat -a 在 ListeningSocket 的端口显示正确的绑定,状态为 Listen

听 AsyncSocket 继承了公共 CAsyncSocket

 void ListeningSocket::OnAccept(int nErrorCode)
 {
 #ifdef DEBUG
std::cout << "nOnAccepting Proxy Server :)";
 #endif
if(nErrorCode == 0)
{
    ClientSocket *FromCliet = new ClientSocket();
    FromCliet->value = 100;
    if(this->Accept(*FromCliet, NULL, NULL))
    {
                    // Connection just has ClientSocket * client
        Connection * connection = new Connection(FromCliet);
        // a list<Connection *> is stored in ListeningSocket
                    this->clients.push_front(connection);
    }
    else
    {
        std::cerr << "nFailed to accept connection from Client";
    }
}
CAsyncSocket::OnAccept(nErrorCode);
 }

当在 ListenSocket::OnAccept 中放置刹车点时,它永远不会出现在这里。

编辑:

 static DWORD WINAPI StartListening(LPVOID param)
 {
       ListeningSocket *app = (ListeningSocket *)param;
   if(false == app->Create(7897, SOCK_STREAM, 31, "127.0.0.1"))
   {
     std::cerr << "nCould not createbind to port";
     delete app;
     return -1;
   }
   if(false == app->Listen())
   {
          std::cerr << "nCould not listen";
      app->Close();
      delete app;
      return -1;
   }
   return 0;
 }
 int ListeningSocket::Start()
 {
      if(NULL == CreateThread(NULL,0, StartListening, (LPVOID)this,0, NULL))
   {
    return -1;
   }
  return 0;
 }

我没有让它像MFC向导解决方案。我有简单的项目和main()。

 My ListeningSocket Class is Singletone Class:  
 class ListeningSocket : public CAsyncSocket
 {
    private:
static ListeningSocket * ListeningSocket;
std::list<Connection *> clients;
ListeningSocket(void);
    public:
// overrides
virtual void OnAccept(int);
virtual void OnClose(int);
static ListeningSocket * GetListeningSocket();
virtual ~ListeningSocket(void);
virtual void Close();
int Start(void);
    };

CAsyncSocket 类在内部使用 Windows 消息来触发事件。您需要在具有消息循环的线程中创建 CAsyncSocket 派生类。在这种情况下,将调用事件。伪代码:

// This function runs in the context of worker thread
void MyClass::ThreadFunction()
{
    mySocket.Create(...);    // creating CAsyncSocket-derived class
    // Run message loop.
    BOOL bRes = FALSE;
    MSG msg;
    while((bRes = GetMessage( &msg, NULL, 0, 0 )) != 0)
    { 
        if (bRes == -1)
        {
            break;
        }
        else
        {
            TranslateMessage(&msg); 
            DispatchMessage(&msg); 
        }
    }
}

要停止此线程,请使用 PostQuitMessage 函数。

编辑。我没有发布所有多线程细节,假设你熟悉它们。通常,CreateThread 需要全局函数作为参数(或类静态函数)。要调用常规类方法,请使用"this"作为 CreateThread 参数,该参数作为 void* 传递给全局线程函数。将其强制转换为类指针并调用常规类方法。

我也遇到了同样的问题 - 有人重新实现了名为CAsyncSocketEx的CAsyncSocket - 旨在成为CAsyncSocket的功能替代品。

就在本周,我想看看我是否可以再次使用这段代码,但我遇到了同样的问题。 由于异步窗口不是在具有消息循环的线程中创建的,因此事件不是从 WSAAsyncSelect()...

看到这个: http://support.microsoft.com/kb/90975

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