>我有一小块代码作为打击
class singler
{
private:
singler() { _id = id++; };
public:
~singler() { cout<<"In destructor of "<<_id<<endl;};
static singler* allocate() { singler* p = new singler(); return p; };
static int id;
int _id;
};
int singler::id = 0;
singler& create_new(singler*& ptr)
{
singler * p = singler::allocate();
ptr = p;
return (*p);
}
int main()
{
singler* ptr;
singler obj = create_new(ptr);
delete ptr;
}
所以你可以看到对象的析构函数将被调用两次,作为证明,我编译并运行了它,它给出了输出
In destructor of 0
In destructor of 0
问题出在瓦尔格林德,它不抱怨任何事情,瓦尔格林德输出如下==2
0408== Memcheck, a memory error detector
==20408== Copyright (C) 2002-2009, and GNU GPL'd, by Julian Seward et al.
==20408== Using Valgrind-3.5.0 and LibVEX; rerun with -h for copyright info
==20408== Command: a.out
==20408==
In destructor of 0
In destructor of 0
==20408==
==20408== HEAP SUMMARY:
==20408== in use at exit: 0 bytes in 0 blocks
==20408== total heap usage: 1 allocs, 1 frees, 4 bytes allocated
==20408==
==20408== All heap blocks were freed -- no leaks are possible
==20408==
==20408== For counts of detected and suppressed errors, rerun with: -v
==20408== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 4 from 4)
那么如何有效地检测这种类型的错误呢?(我的意思是使用一些工具,至少可以告诉我是否有任何问题,如果是,它在哪里?
你的程序没有损坏,valgrind 在你的情况下工作得很好。
确实创建了两个对象。第一个对象在堆上分配,第二个对象是第一个对象的副本。这就是为什么你看到析构函数被调用两次的原因。