UIScrollbar组件在flash cs4中不工作



好的,所以我有一个名为logtxt的dyanamic文本框,并在其上附加了一个UIScrollbar。它可以工作,但前提是我通过在文本框中键入/粘贴它来添加它。当我通过代码添加文本时,我需要它来工作。(通过组件检查器正确链接)

"当我通过代码添加文本时,我需要它来工作。"

你可以通过代码来完成这一切,没有问题,例如,把它放在你的主时间线上;

import fl.controls.TextArea;
var myText:String = "Here is some text, notice how there will a automatigical scroll bar when needed :)";
var textarea_comp:TextArea = new TextArea();
textarea_comp.text = myText;
textarea_comp.height = 60;
addChild ( textarea_comp );

如果您想对现有的文本字段执行此操作,请将其放在代码所在上下文中的某个位置。

logtxt.text = "default custom text"
我制作了电影剪辑drag_mc和track_mc,并将它们放在一个名为scroll_mc的电影剪辑中。然后我有一个制作滚动条的类:
package {
    import flash.display.Stage;
    import flash.display.MovieClip;
    import flash.events.*;
    import flash.geom.Rectangle;
class MakeScrollBar {
    private var host_mc:MovieClip;
    private var call_back:Function;
    private var drag_mc:MovieClip;
    private var track_mc:MovieClip;
    private var scroll_rect:Rectangle;
    private var upper_limit:Number;
    private var range:Number;
    public function MakeScrollBar( _mc:MovieClip, cb:Function ) {
        host_mc = _mc;
        call_back = cb;
        drag_mc = host_mc.drag_mc; // 
        drag_mc.buttonMode = true;
        drag_mc.mouseChildren = false
        drag_mc.addEventListener( MouseEvent.MOUSE_DOWN, press_drag );
        track_mc = host_mc.track_mc;
        track_mc.buttonMode = true;
        track_mc.mouseChildren = false
        track_mc.addEventListener( MouseEvent.CLICK, click_track );
        set_limits();
    }
    private function press_drag( event:MouseEvent ):void {
        drag_mc.stage.addEventListener( MouseEvent.MOUSE_UP, release_drag, false, 0, true );
        drag_mc.startDrag( false, scroll_rect );
        drag_mc.addEventListener( Event.ENTER_FRAME, drag );
    }
    private function release_drag( event:MouseEvent ):void {
        drag_mc.removeEventListener( Event.ENTER_FRAME, drag );
        drag_mc.stage.removeEventListener( MouseEvent.MOUSE_UP, release_drag );
        drag_mc.stopDrag();
    }
    private function click_track( event:MouseEvent ):void {
        trace( "Click track" );
    }
    private function set_limits():void {
        scroll_rect = new Rectangle( track_mc.x, track_mc.y, 0, track_mc.height - drag_mc.height );
        upper_limit = track_mc.y;
        range = track_mc.height - drag_mc.height;
    }
    private function drag( event:Event ):void {
        var p = ( drag_mc.y - track_mc.y ) / range;
        call_back( p );
    }
}
}

和文档类

package {
    import flash.display.Sprite;
    import flash.display.MovieClip;
    import flash.text.TextField;
    import flash.events.MouseEvent;
    public class ScrollBarAS3 extends Sprite {
        public var my_scrollbar:MakeScrollBar;
        public function ScrollBarAS3() {
            my_scrollbar = new MakeScrollBar( scroll_mc, scroll_text );
        }
        public function scroll_text( n:Number ) {
            scroll_txt.scrollV = Math.round( ( scroll_txt.maxScrollV - 1 ) * n ) + 1;
        }
    }
}

scroll_text是文本框

从http://www.webdevils.com/2007/10/13/as3-version-of-scrollbar-class/

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