安卓系统:每次调用函数时,结果图中的层顺序都不一样



我有以下代码:

public Drawable getMergedIcon(Drawable origIcon) {  
    Bitmap underlayBitmap = null, overlayBitmap = null;
    if (isSupportUnderlays()) {
        int overlayId = r.nextInt(Underlays.size());
        underlayBitmap = Underlays.get(overlayId);
        if(Overlays.size() == Underlays.size()) {
            overlayBitmap = Overlays.get(overlayId);
        }
        if(underlayBitmap == null) {
            return origIcon;
        }
        boolean needResize = false;
        int targetWidth, targetHeight;
        Bitmap iconBitmap = ((BitmapDrawable) origIcon).getBitmap();
        if(iconBitmap.getHeight() > underlayBitmap.getHeight()) {
            targetWidth = iconBitmap.getWidth();
            targetHeight = iconBitmap.getHeight();
            needResize = true;
        } else {
            targetWidth = underlayBitmap.getWidth();
            targetHeight = underlayBitmap.getHeight();
        }

        Paint paint = new Paint();
        Bitmap result = Bitmap.createBitmap(targetWidth, targetHeight, iconBitmap.getConfig());
        Canvas canvas = new Canvas(result);
        if(!needResize) {
            canvas.drawBitmap(underlayBitmap, 0, 0, paint);
        } else {
            canvas.drawBitmap(Bitmap.createScaledBitmap(underlayBitmap, targetWidth,targetHeight, false), 0, 0, paint);
        }
        int left = (targetHeight - (int) (targetHeight * iconScale)) / 2;
        int top = (targetWidth - (int) (targetWidth * iconScale)) / 2;
        iconBitmap = Bitmap.createScaledBitmap(iconBitmap, (int) (targetWidth * iconScale),(int) (targetHeight * iconScale), false);
        canvas.drawBitmap(iconBitmap, left, top, paint);
        if(overlayBitmap != null) {
            if(!needResize) {
                canvas.drawBitmap(overlayBitmap, 0, 0, paint);
            } else {
                canvas.drawBitmap(Bitmap.createScaledBitmap(overlayBitmap, targetWidth,targetHeight, false), 0, 0, paint);
            }
        }
        canvas.save();
        BitmapDrawable icon = new BitmapDrawable(mContext.getResources(), result);
        return icon; 
    }
    return origIcon;
} 

它从覆盖层和参考底图中获取随机位图,并将图标放在它们之间但是当我调用这个函数时,层被随机遗漏了。f.e.第一次调用时,我有参考底图和图标,第二次调用时有覆盖图和图标等等我总是有图标,但只有一层(底层或覆盖层),从来没有机器人。

代码是可行的,是我愚蠢的错误。。。我只是在数组中放置了错误的drawings。

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