国际象棋游戏项目vb.net



我正在VB 2010中制作国际象棋游戏,这是我的代码更新

Imports System.Drawing.Image
Public Class Form1
Dim MD As Boolean
Dim BLACK(5) As Image
Dim WHITE(5) As Image
Dim corX1st As String
Dim corY1st As String
Dim corX2nd As String
Dim corY2nd As String
Dim PIC As Image
Dim box As PictureBox
Private Sub Form1_Load(sender As System.Object, e As System.EventArgs) Handles MyBase.Load
    BLACK(0) = My.Resources.PB
    BLACK(1) = My.Resources.RB
    BLACK(2) = My.Resources.HB
    BLACK(3) = My.Resources.BB
    BLACK(4) = My.Resources.QB
    BLACK(5) = My.Resources.KB
    WHITE(0) = My.Resources.PW
    WHITE(1) = My.Resources.RW
    WHITE(2) = My.Resources.HW
    WHITE(3) = My.Resources.BW
    WHITE(4) = My.Resources.QW
    WHITE(5) = My.Resources.KW
    a1.Image = BLACK(1)
    b1.Image = BLACK(2)
    c1.Image = BLACK(3)
    d1.Image = BLACK(4)
    e1.Image = BLACK(5)
    f1.Image = BLACK(3)
    g1.Image = BLACK(2)
    h1.Image = BLACK(1)
    a2.Image = BLACK(0)
    b2.Image = BLACK(0)
    c2.Image = BLACK(0)
    d2.Image = BLACK(0)
    e2.Image = BLACK(0)
    f2.Image = BLACK(0)
    g2.Image = BLACK(0)
    h2.Image = BLACK(0)
    a8.Image = WHITE(1)
    b8.Image = WHITE(2)
    c8.Image = WHITE(3)
    d8.Image = WHITE(4)
    e8.Image = WHITE(5)
    f8.Image = WHITE(3)
    g8.Image = WHITE(2)
    h8.Image = WHITE(1)
    a7.Image = WHITE(0)
    b7.Image = WHITE(0)
    c7.Image = WHITE(0)
    d7.Image = WHITE(0)
    e7.Image = WHITE(0)
    f7.Image = WHITE(0)
    g7.Image = WHITE(0)
    h7.Image = WHITE(0)
    For Each a As Control In Me.Controls
        If TypeOf a Is PictureBox Then
            AddHandler a.MouseDown, AddressOf PictureBox_MouseDown
            AddHandler a.MouseMove, AddressOf PictureBox_MouseMove
            AddHandler a.DragEnter, AddressOf PictureBox_DragEnter
            AddHandler a.DragDrop, AddressOf PictureBox_DragDrop
            a.AllowDrop = True
        End If
    Next
End Sub
Private Sub PictureBox_MouseDown(sender As System.Object, e As System.Windows.Forms.MouseEventArgs)
    Dim a As PictureBox = DirectCast(sender, PictureBox)
    PIC = a.Image
    box = a
    corX1st = a.Location.X.ToString
    corY1st = a.Location.Y.ToString
    txt1.Text = corX1st
    txt2.Text = corY1st
    If Not a.Image Is Nothing Then
        MD = True
        TextBox1.Text = MD
        If a.Image Is BLACK(0) Then
        End If
    Else
        MD = False
        TextBox1.Text = MD
    End If
End Sub
Private Sub PictureBox_MouseMove(sender As System.Object, e As System.Windows.Forms.MouseEventArgs)
    If MD = True Then
        box.DoDragDrop(PIC, DragDropEffects.Move)
        'MsgBox("tae0")
    End If
    MD = False
End Sub
Private Sub PictureBox_DragEnter(sender As System.Object, e As System.Windows.Forms.DragEventArgs)
    If e.Data.GetDataPresent(DataFormats.Bitmap) Then
        e.Effect = DragDropEffects.Move
    Else
        e.Effect = DragDropEffects.None
    End If
End Sub
Private Sub PictureBox_DragDrop(sender As System.Object, e As System.Windows.Forms.DragEventArgs)
    If Not e.KeyState = 8 Then
        Dim a As PictureBox = DirectCast(sender, PictureBox)
        corX2nd = a.Location.X.ToString
        corY2nd = a.Location.Y.ToString
        txt1.Text = corX2nd
        txt2.Text = corY2nd
        If Not a Is box Then
            If PIC Is BLACK(0) Then
                MsgBox("pawnblack")
                If corY1st - corY2nd = 76 And corX1st = corX2nd Then
                    If a.Image Is Nothing Then
                        a.Image = e.Data.GetData(DataFormats.Bitmap)
                        box.Image = Nothing
                    Else
                        MsgBox("There is a piece there")
                    End If
                ElseIf corY1st - corY2nd = 76 And corX1st - corX2nd = 76 Or corY1st - corY2nd = 76 And corX2nd - corX1st = 76 Then
                    a.Image = e.Data.GetData(DataFormats.Bitmap)
                    box.Image = Nothing
                    MsgBox("good")
                End If
            ElseIf PIC Is BLACK(1) Then
                a.Image = e.Data.GetData(DataFormats.Bitmap)
                box.Image = Nothing
            ElseIf PIC Is BLACK(2) Then
            ElseIf PIC Is BLACK(3) Then
            ElseIf PIC Is BLACK(4) Then
            ElseIf PIC Is BLACK(5) Then
            End If
        Else
            MsgBox(" DO nothing")
        End If
        End If
End Sub

结束类

更新....

获得了典当逻辑我的问题是骑士或根逻辑的问题我可以将训练向后向右移动,但是如果有一个国际象棋棋子阻挡了阵手的方式该怎么办。它仍然转到图片框跳过国际象棋,这是我的代码

ElseIf PIC Is BLACK(1) Then
                If corX1st < corX2nd And corY1st = corY2nd Then
                    For ew As Integer = corX1st To 597
                        If corX1st <= corX2nd And corY1st = corY1st Then
                            a.Image = e.Data.GetData(DataFormats.Bitmap)
                            box.Image = Nothing
                            corX1st += 76
                            MsgBox("wee" + corX1st)
                            Exit For
                        End If
                    Next
                ElseIf corX2nd <= corX1st And corY1st = corY2nd Then
                    For aw As Integer = 65 To corX1st
                        If corX1st >= corX2nd And corY1st = corY1st Then
                            a.Image = e.Data.GetData(DataFormats.Bitmap)
                            box.Image = Nothing
                            corX1st -= 76
                            MsgBox("waa" + corX1st)
                            Exit For
                        End If
                    Next
                ElseIf corY1st <= corY2nd And corX1st = corX2nd Then
                    For ow As Integer = corY1st To 544
                        If corY1st <= corY2nd And corX1st = corX2nd Then
                            a.Image = e.Data.GetData(DataFormats.Bitmap)
                            box.Image = Nothing
                            corY1st += 76
                            MsgBox("woo" + corY1st)
                            Exit For
                        Else
                        End If
                    Next
                ElseIf corY1st >= corY2nd And corX1st = corX2nd Then
                    For iw As Integer = 12 To corY1st
                        If corY1st >= corY2nd And corX1st = corX2nd Then
                            a.Image = e.Data.GetData(DataFormats.Bitmap)
                            box.Image = Nothing
                            corY1st -= 76
                            MsgBox("wii" + corY1st)
                            Exit For
                        Else
                        End If
                    Next
                End If

如果我可以发布一个筛选,但需要1500 rep将图片框作为棋盘均匀间隔和尺寸70,70 ...这就是为什么我加上我和corx1st和corx1st的尺寸为70,70 ......

国际象棋碎片阻塞是一种痛苦...稍后会更新

您可以处理图像的OnClick事件,然后编写代码以突出显示。一旦知道选择了哪一块,就可以处理要放入所选件的位置。国际象棋游戏的实际逻辑应该在自己的课堂内。

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