我在Xcassets中有@1 @2和@3的图像,我试图使用下面的代码将图像加载到滚动视图页面上,该代码根据图像的年龄切换图像。页面由位置决定,switch语句在viewWillLoad函数中调用。图像没有加载,但声音正在工作,所以我知道这是图像加载的问题。你能帮忙吗?
override func viewDidDisappear(animated: Bool) {
self.imageView.removeFromSuperview()
self.imageView.image = nil
}
override func viewWillAppear(animated: Bool) {
showImageView()
let tapGestureImage = UITapGestureRecognizer(target: self, action: Selector("handleTapGestureImage:"))
imageView.addGestureRecognizer(tapGestureImage)
imageView.userInteractionEnabled = true
}
// MARK: BWWalkthroughPage Implementation
func walkthroughDidScroll(position: CGFloat, offset: CGFloat) {
// getting the page number from the scroll position. First page loads as nil so want it to be zero.
screenPage = Int(((position / view.bounds.size.width) + 1) - 1)
}
func showImageView() {
// change imageView in bundle depending on which scrollview page you are.
switch screenPage {
case 0:
self.imageView.image = UIImage(named: "Aligator", inBundle: NSBundle.mainBundle(), compatibleWithTraitCollection: self.traitCollection)
self.view.addSubview(imageView)
case 1:
self.imageView.image = UIImage(named: "Bear", inBundle: NSBundle.mainBundle(), compatibleWithTraitCollection: self.traitCollection)
self.view.addSubview(imageView)
default:
self.imageView.image = nil
}
}
有几件事对你来说很重要。您不需要从视图层次结构中一遍又一遍地添加/删除图像视图。只要调用imageView.image = nil
就足够了。
第二件事是,您不需要使用完整的方法UIImage(named:inBundle:compatibleWithTraitCollection:)
。你应该能够简单地使用UIImage(named:)
。如果你发现自己不得不使用前者,那么在你职业生涯的这个阶段,你可能承受了超出你能力范围的压力。
第三件事是,当你重写一个方法时,你必须在99%的情况下调用super。
下面是一个可以工作的例子:
import UIKit
class MyViewController: UIViewController {
override fun viewDidLoad() {
super.viewDidLoad()
let gestureRecognizer = UITapGestureRecognizer(target: self, action: Selector("handleTapGestureImage:"))
imageView.addGestureRecognizer(gestureRecognizer)
imageView.userInteractionEnabled = true
}
override func viewDidDisappear(animated: Bool) {
super.viewDidDisappear(animated: animated)
self.imageView.image = nil
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated: animated)
showImageView()
}
func walkthroughDidScroll(position: CGFloat, offset: CGFloat) {
screenPage = Int(((position / view.bounds.size.width) + 1) - 1)
}
func showImageView() {
switch screenPage {
case 0:
imageView.image = UIImage(named: "Aligator")
case 1:
imageView.image = UIImage(named: "Bear")
default:
imageView.image = nil
}
}
}