Vulkan错误:无法使用已删除的缓冲区0x0提交cmd缓冲区



当以这种方式向我的图形队列提交工作时:

void Renderer::Render() {
  VkSemaphore wait_semaphore = vulkan()->image_available_semaphore();
  VkSemaphore signal_semaphore = vulkan()->rendering_finished_semaphore();
  VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  VkCommandBuffer cmd_buff =
    vulkan()->graphics_queue_cmd_buffers()[current_swapchain_img_];
  VkSubmitInfo submit_info = tools::inits::SubmitInfo();
  submit_info.waitSemaphoreCount = 1U;
  submit_info.pWaitSemaphores = &wait_semaphore;
  submit_info.pWaitDstStageMask = &wait_stage;
  submit_info.commandBufferCount = 1U;
  submit_info.pCommandBuffers = &cmd_buff;
  submit_info.signalSemaphoreCount = 1U;
  submit_info.pSignalSemaphores = &signal_semaphore;
  VK_CHECK_RESULT(vkQueueSubmit(
      vulkan()->device().graphics_queue().queue,
      1U,
      &submit_info,
      nullptr));
}

我从验证层得到以下错误:

Cannot submit cmd buffer using deleted buffer 0x0.

重复10次。

我的cmd缓冲区是这样生成的:

void Renderer::SetupCommandBuffers(const VulkanDevice &device) {
  // Cache common settings to all command buffers 
  VkCommandBufferBeginInfo cmd_buff_begin_info =
    tools::inits::CommandBufferBeginInfo(
        VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT);
  cmd_buff_begin_info.pInheritanceInfo = nullptr;
  std::vector<VkClearValue> clear_values;
  VkClearValue clear_value;
  clear_value.color = {{0.f, 0.f, 0.f, 0.f}};
  clear_values.push_back(clear_value);
  clear_value.color = {{1.f, 0.f, 0.f, 1.f}};
  clear_values.push_back(clear_value);
  clear_value.depthStencil = {1.f, 0U};
  clear_values.push_back(clear_value);
  VkImageSubresourceRange image_subresource_range;
  image_subresource_range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  image_subresource_range.baseMipLevel = 0U;
  image_subresource_range.levelCount = 1U;
  image_subresource_range.baseArrayLayer = 0U;
  image_subresource_range.layerCount = 1U;
  // Record command buffers
  const std::vector<VkCommandBuffer> &graphics_buffs =
    vulkan()->graphics_queue_cmd_buffers();
  uint32_t num_swapchain_images = vulkan()->swapchain().GetNumImages();
  for (uint32_t i = 0U; i < num_swapchain_images; i++) {
    VK_CHECK_RESULT(vkBeginCommandBuffer(
        graphics_buffs[i], &cmd_buff_begin_info));
    VkRenderPassBeginInfo render_pass_begin_info =
      tools::inits::RenderPassBeginInfo();
    render_pass_begin_info.renderPass = render_pass_;
    render_pass_begin_info.framebuffer = framebuffers_[i];
    render_pass_begin_info.renderArea = {0U, 0U, kWindowWidth, kWindowHeight};
    render_pass_begin_info.clearValueCount = SCAST_U32(clear_values.size());
    render_pass_begin_info.pClearValues = clear_values.data();
    vkCmdBeginRenderPass(graphics_buffs[i], &render_pass_begin_info,
                         VK_SUBPASS_CONTENTS_INLINE);
    vis_store_material_.BindPipeline(graphics_buffs[i],
                                     VK_PIPELINE_BIND_POINT_GRAPHICS);
    vkCmdBindDescriptorSets(
        graphics_buffs[i],
        VK_PIPELINE_BIND_POINT_GRAPHICS,
        pipe_layout_vis_,
        0U,
        SCAST_U32(desc_sets_.size()),
        desc_sets_.data(),
        0U,
        nullptr);
    fullscreenquad_->BindVertexBuffer(graphics_buffs[i]);  
    fullscreenquad_->BindIndexBuffer(graphics_buffs[i]);  
    vkCmdDrawIndexed(
        graphics_buffs[i],
        6U,
        1U,
        0U,
        0U,
        0U);
    // Fullscreen quad
    vkCmdNextSubpass(graphics_buffs[i], VK_SUBPASS_CONTENTS_INLINE);
    vis_shade_material_.BindPipeline(graphics_buffs[i],
                                     VK_PIPELINE_BIND_POINT_GRAPHICS);
    fullscreenquad_->BindVertexBuffer(graphics_buffs[i]);  
    fullscreenquad_->BindIndexBuffer(graphics_buffs[i]);  
    vkCmdDrawIndexed(
        graphics_buffs[i],
        6U,
        1U,
        0U,
        0U,
        0U);
    vkCmdEndRenderPass(graphics_buffs[i]);
    VK_CHECK_RESULT(vkEndCommandBuffer(graphics_buffs[i]));
  }
}

尝试调试它一段时间后,注释掉vkCmdDrawIndexed调用将删除错误报告。我注意到,只删除一个draw调用将错误报告列表从10个减少到5个。而且,即使报告了错误,渲染也会正确地进行。

我已经检查了我的调试器,我传递给函数的所有值都不是VK_NULL_HANDLE或未初始化的变量,并且我的cmd缓冲区存在;事实上,当我构建命令缓冲区时,验证层不会抛出任何错误。

此外,我确保每个framebuffer-image的cmd缓冲区列表完全存在,我没有得到一个简单的段故障,因为未初始化的向量成员。

我不明白这个错误报告和命令缓冲区的建立之间的关系,所以如果你能帮助我,我将非常感激。提前感谢大家

无法使用已删除的缓冲区0x0提交cmd缓冲区。

vkQueueSubmit使用的任何 VkBuffer对象(不是命令缓冲区)(即任何记录在提交的命令缓冲区中)已经被销毁(或可能尚未创建)时,此错误被记录。在这种情况下,似乎是VK_NULL_HANDLE甚至。

记住vkQueueSubmit是异步的。缓冲区需要在vkQueueSubmit 之后的持续时间内保持活动状态,直到fence被发出信号(例如vkDeviceWaitIdle)。

在这个代码示例中,我看到只使用了两个VkBuffer。绑定的顶点和索引缓冲区。事实证明,它被绑定到顶点缓冲区(见问题评论的详细信息)。

作为任何好的验证器,它的错误消息对于弱小的人来说通常是不可读的。
但是验证层在Khronos存储库中是开源的:
https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/tree/master/layers

它可以帮助解释任何证明难以破译的错误消息。通常(但并非总是)错误消息位于core_validation.cpp中(是VK_LAYER_LUNARG_core_validation层的实现)

最新更新