我正试图将一些数据附加到流中。这对于FileStream
来说效果很好,但对于MemoryStream
来说效果不佳,因为缓冲区大小固定。
将数据写入流的方法与创建流的方法是分开的(我在下面的示例中对其进行了极大的简化)。创建流的方法不知道要写入流的数据的长度。
public void Foo(){
byte[] existingData = System.Text.Encoding.UTF8.GetBytes("foo");
Stream s1 = new FileStream("someFile.txt", FileMode.Append, FileAccess.Write, FileShare.Read);
s1.Write(existingData, 0, existingData.Length);
Stream s2 = new MemoryStream(existingData, 0, existingData.Length, true);
s2.Seek(0, SeekOrigin.End); //move to end of the stream for appending
WriteUnknownDataToStream(s1);
WriteUnknownDataToStream(s2); // NotSupportedException is thrown as the MemoryStream is not expandable
}
public static void WriteUnknownDataToStream(Stream s)
{
// this is some example data for this SO query - the real data is generated elsewhere and is of a variable, and often large, size.
byte[] newBytesToWrite = System.Text.Encoding.UTF8.GetBytes("bar"); // the length of this is not known before the stream is created.
s.Write(newBytesToWrite, 0, newBytesToWrite.Length);
}
我的一个想法是向函数发送一个可扩展的MemoryStream
,然后将返回的数据附加到现有数据中。
public void ModifiedFoo()
{
byte[] existingData = System.Text.Encoding.UTF8.GetBytes("foo");
Stream s2 = new MemoryStream(); // expandable capacity memory stream
WriteUnknownDataToStream(s2);
// append the data which has been written into s2 to the existingData
byte[] buffer = new byte[existingData.Length + s2.Length];
Buffer.BlockCopy(existingData, 0, buffer, 0, existingData.Length);
Stream merger = new MemoryStream(buffer, true);
merger.Seek(existingData.Length, SeekOrigin.Begin);
s2.CopyTo(merger);
}
有更好(更高效)的解决方案吗?
一个可能的解决方案是首先不限制MemoryStream
的容量。如果您事先不知道需要写入的字节总数,请创建一个容量未指定的MemoryStream
,并将其用于两次写入。
byte[] existingData = System.Text.Encoding.UTF8.GetBytes("foo");
MemoryStream ms = new MemoryStream();
ms.Write(existingData, 0, existingData.Length);
WriteUnknownData(ms);
毫无疑问,这将比从byte[]
初始化MemoryStream
的性能差,但如果您需要继续写入流,我相信这是您唯一的选择。