我正在开发一个应用程序,当用户从相机拍照时,我必须一个接一个地拼接多个图像。
这就是我用来合并两个图像的方法。
[self performSelector:@selector(joinImages:secondImage:) withObject:firstimage withObject:imageCaptured];
- (UIImage *)joinImages:(UIImage *)im1 secondImage:(UIImage *)im2
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
//Joins 2 UIImages together, stitching them horizontally
CGSize size = CGSizeMake(im1.size.width+im2.size.width, im2.size.height);
UIGraphicsBeginImageContext(size);
CGPoint image1Point = CGPointMake(0, 0);
[im1 drawAtPoint:image1Point];
CGPoint image2Point = CGPointMake(im1.size.width,0);
[im2 drawAtPoint:image2Point];
UIImage* finalImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
firstimage=finalImage;// final images updated everytime
[pool release];
return finalImage;
}
但是当我在iPhone中运行它时,我会收到内存警告,它适用于iPod。
在iPhone的情况下,图像也被裁剪。
我能做的任何事情来解决这个问题。
谢谢。。
你可以做这样的事情。
- (UIImage *)joinImages:(UIImage *)im1 secondImage:(UIImage *)im2
{
@autoreleasepool
{
//Joins 2 UIImages together, stitching them horizontally
CGSize size = CGSizeMake(im1.size.width+im2.size.width, im2.size.height);
UIGraphicsBeginImageContext(size);
CGPoint image1Point = CGPointMake(0, 0);
[im1 drawAtPoint:image1Point];
CGPoint image2Point = CGPointMake(im1.size.width,0);
[im2 drawAtPoint:image2Point];
UIImage* finalImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
firstimage=finalImage;// final images updated everytime
return finalImage;
}
}
希望这对你有用。
[self joinImages:firstimage secondImage:secondImage];
- (UIImage *)joinImages:(UIImage *)im1 secondImage:(UIImage *)im2
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
//Joins 2 UIImages together, stitching them horizontally
CGSize size = CGSizeMake(im1.size.width+im2.size.width, im2.size.height);
UIGraphicsBeginImageContext(size);
CGPoint image1Point = CGPointMake(0, 0);
[im1 drawAtPoint:image1Point];
CGPoint image2Point = CGPointMake(im1.size.width,0);
[im2 drawAtPoint:image2Point];
UIImage* finalImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
firstimage=finalImage;// final images updated everytime
[pool release];
return finalImage;
}