如何将旋转的缓冲图像保存到另一个缓冲图像中



我正在尝试旋转缓冲的Image,并使用getImage()方法返回缓冲的Image(旋转的图像)。正在进行图像的旋转,但在保存时将图像保存为不旋转图像的状态。

初始化:

private BufferedImage transparentImage;

油漆组件:

AffineTransform at = new AffineTransform();
at.rotate(Math.toRadians(RotationOfImage.value));
Graphics2D g2d = (Graphics2D) g;
g2d.drawImage(transparentImage, at, null);
repaint();

一种返回旋转缓冲图像的方法。

 public BufferedImage getImage(){
     return transparentImage;
 }

基本上,您正在旋转组件的Graphics上下文并为其绘制图像,这对原始图像没有影响。

相反,你应该旋转图像并绘制它,例如。。。

public BufferedImage rotateImage() {
    double rads = Math.toRadians(RotationOfImage.value);
    double sin = Math.abs(Math.sin(rads));
    double cos = Math.abs(Math.cos(rads));
    int w = transparentImage.getWidth();
    int h = transparentImage.getHeight();
    int newWidth = (int) Math.floor(w * cos + h * sin);
    int newHeight = (int) Math.floor(h * cos + w * sin);
    BufferedImage rotated = new BufferedImage(newWidth, newHeight, BufferedImage.TYPE_INT_ARGB);
    Graphics2D g2d = rotated.createGraphics();
    AffineTransform at = new AffineTransform();
    at.translate((newWidth - w) / 2, (newHeight - h) / 2);
    at.rotate(Math.toRadians(RotationOfImage.value), w / 2, h / 2);
    g2d.setTransform(at);
    g2d.drawImage(transparentImage, 0, 0, this);
    g2d.setColor(Color.RED);
    g2d.drawRect(0, 0, newWidth - 1, newHeight - 1);
    g2d.dispose();
}

然后你可以把它画成。。。

@Override
protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    Graphics2D g2d = (Graphics2D) g.create();
    BufferedImage rotated = rotateImage();
    int x = (getWidth() - rotated.getWidth()) / 2;
    int y = (getHeight() - rotated.getHeight()) / 2;
    g2d.drawImage(rotated, x, y, this);
    g2d.dispose();
}

现在,你可以优化它,这样你只会在角度改变时生成图像的旋转版本,但我将把它留给你

ps-我还没有测试过,但它是基于这个问题

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