CALayer 动画从一个点移动到另一个点



我正在尝试在根层上对子层进行动画处理,该子层附加到目标C ios中的UIView。我已经尝试了这里可用的答案数量,但子层是固定的,根本不会改变其位置。

我尝试了以下方法来动画它:

    -(void)moveLayer:(CALayer*)layer to:(CGPoint)point with:(CGRect)bounds
    {
        CGMutablePathRef thePath = CGPathCreateMutable();
        CGPathMoveToPoint(thePath,NULL,74.0,74.0);
        
        
        CAKeyframeAnimation * theAnimation;
        
        // Create the animation object, specifying the position property as the key path.
        theAnimation=[CAKeyframeAnimation animationWithKeyPath:@"position"];
        theAnimation.path=thePath;
        theAnimation.duration=5.0;
        
        // Add the animation to the layer.
        [layer addAnimation:theAnimation forKey:@"position"];
    
    }

并且还使用

`
                    [featureLayer setFrame:oldRect];
                    
                    CGRect oldBounds = oldRect;
                    CGRect newBounds = faceRect;
                    
                    CABasicAnimation* revealAnimation = [CABasicAnimation animationWithKeyPath:@"bounds"];
                    revealAnimation.fromValue = [NSValue valueWithCGRect:oldBounds];
                    revealAnimation.toValue = [NSValue valueWithCGRect:newBounds];
                    revealAnimation.duration = 3.0;
                    
                    // Update the bounds so the layer doesn't snap back when the animation completes.
                    featureLayer.bounds = newBounds;
                    
                    [featureLayer addAnimation:revealAnimation forKey:@"revealAnimation"];
                    
                    
                    [self.previewLayer setMask:featureLayer];
`

如果有人能帮助我,那就太好了。提前谢谢。

编辑 1

只是为了确保这是根层上的蒙版图像,我想对蒙版进行动画处理以从一个位置移动到另一个位置,但它保持静止。

你可以试试下面的代码。

- (void)viewDidLoad {
    [super viewDidLoad];
    CAShapeLayer *shape = [CAShapeLayer new];
    shape.path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 50, 50)].CGPath;
    shape.fillColor = [UIColor redColor].CGColor;
    shape.position = CGPointMake(self.view.bounds.size.width / 2 - 25, 100);
    [self.view.layer addSublayer:shape];
    [self performSelector:@selector(doAnimation:) withObject:shape afterDelay:1];
    //[self performSelector:@selector(doKeyFrameAnimation:) withObject:shape afterDelay:1];
}
- (void)doAnimation:(CALayer*)layer {
    NSLog(@"%@",layer);
    CABasicAnimation *anim = [CABasicAnimation new];
    anim.duration = 2;
    anim.keyPath = @"position.y";
    anim.fromValue = @(layer.position.y);
    anim.toValue = @300;
    [layer addAnimation:anim forKey:@"move_down"]; 
}
// the KeyFrameAnimation way
- (void)doKeyFrameAnimation:(CALayer*)layer {
    UIBezierPath *path = [UIBezierPath new];
    [path moveToPoint:layer.position];
    [path addLineToPoint:CGPointMake(layer.position.x, 300)];
    CAKeyframeAnimation *anim = [CAKeyframeAnimation new];
    anim.duration = 2;
    anim.keyPath = @"position";
    anim.path = path.CGPath;
    [layer addAnimation:anim forKey:@"move_down_by_keyframe"];
}

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