我花了很多时间试图为一个类解决这个问题,但我已经无计可施了。我已经找到了很多关于数组和其他选择轴心的方法的资源,但我已经到了极限,在这里真的快疯了,任何帮助都将不胜感激,你无法想象。
#include <stdlib.h> /*and, malloc*/
#include <stdio.h> /*printf*/
struct listnode {
struct listnode *next;
long value;
};
/*Finds length of list, which is usefull in selecting a random pivot*/
int ListLength (struct listnode *list)
{
struct listnode *temp = list;
int i=0;
while(temp!=NULL)
{
i++;
temp=temp->next;
}
return i;
}
/*Prints list*/
void printList(struct listnode *list)
{
struct listnode *node;
node=list;
printf("nList Valuesn");
while(node!=NULL)
{
printf("%2lo ", node->value);
node=node->next;
}
}
/*Creates a list of desired length*/
struct listnode *createList(int lengthOfList)
{
long i;
struct listnode *node, *space;
space = (struct listnode *) malloc( lengthOfList*sizeof(struct listnode));
for( i=0; i< lengthOfList; i++ )
{ (space + i)->value = 2*((17*i+1)%lengthOfList);
(space + i)->next = space + (i+1);
}
(space+(lengthOfList-1))->next = NULL;
node = space;
return node;
}
/*Prof Brass's test*/
void Brass_test(struct listnode *list)
{
int i;
printf("nChecking sorted listn");
for( i=0; i < 100; i++)
{
if( list == NULL )
{
printf("List ended earlyn"); exit(0);
}
if( list->value != 2*i )
{
printf("Node contains wrong valuen"); exit(0);
}
list = list->next;
}
printf("Sort successfuln");
}
/*Selects a random pivot point*/
struct listnode *SelectPivot(struct listnode *list)
{
int k, n, i = 0;
n = ListLength(list);
struct listnode *pivot=list;
k=rand()%n;
for (; i < k; ++i)
{
pivot=pivot->next;
}
return pivot;
}
// Sorts a list using quicksort algo with random pivot point
struct listnode *Quicksort(struct listnode *list)
{
// Return NULL list
if (ListLength(list) <= 1) return list;
struct listnode *less=NULL, *more=NULL, *next, *endl, *temp=list;
/*Select a random pivot point*/
struct listnode *pivot = SelectPivot(list);
printf("Pivot Value = %lon", pivot->value);
/*Divide & Conquer*/
while(temp != NULL)
{
next = temp->next;
if(temp->value < pivot->value)
{
temp->next = less;
less = temp;
}
else
{
temp->next = more;
more = temp;
}
temp = next;
}
less = Quicksort(less);
more = Quicksort(more);
// Merge
if(ListLength(less)!=0)
{
while(endl != NULL)
{
endl = less->next;
less->next = more;
more = less;
less = endl;
}
return more;
}
else
{
return more;
}
}
int main(void)
{
struct listnode *node;
node = createList(25);
printf("Unsorted Listn");
printList(node);
printf("nSorted Listn");
node = Quicksort(node);
printf("nList Count node %dn", ListLength(node));
printList(node);
/* Brass_test(node);*/
exit(0);
}
因此,对于那些对代码感兴趣的人来说,以下是问题的解决方案。我只包含了函数self和helper函数。
干杯,
#include <stdlib.h> //rand, malloc
#include <stdio.h> //print
#include <time.h>
struct listnode {
struct listnode *next;
long value;
};
//Finds length of list, which is usefull in selecting a random pivot
int ListLength (struct listnode *list)
{
struct listnode *temp = list;
int i=0;
while(temp!=NULL)
{
i++;
temp=temp->next;
}
return i;
}
// Selects a random pivot point
struct listnode *SelectPivot(struct listnode *list)
{
int k, n, i = 0;
n = ListLength(list);
struct listnode *pivot=list;
k=rand()%n; //
for (; i < k; ++i)
{
pivot=pivot->next;
}
return pivot;
}
// Sorts a list using quicksort algo with random pivot point
struct listnode *Quicksort(struct listnode *list)
{
// Return NULL list
if (ListLength(list) <= 1) return list;
struct listnode *less=NULL, *more=NULL, *next, *end, *temp=NULL;
// Select a random pivot point
struct listnode *pivot = SelectPivot(list);
// Remove pivot from list
while(list !=NULL)
{
next = list->next;
if(list->value != pivot->value)
{
list->next=temp;
temp = list;
}
list = next;
}
// Divide & Conq
while(temp != NULL)
{
next = temp->next;
if(temp->value < pivot->value)
{
temp->next = less;
less = temp;
}
else
{
temp->next = more;
more = temp;
}
temp = next;
}
// Recursive Calls
less = Quicksort(less);
more = Quicksort(more);
// Merge
if(less != NULL)
{
end = less;
while(end->next != NULL){
end=end->next;
}
pivot->next=more;
end->next = pivot;
return less;
}
else{
pivot->next = more;
return pivot;
}
}
一个问题是合并代码——它反转less
列表,同时将其前置到more
列表,这会导致垃圾。
在应用快速排序的情况下,最佳实践始终是将FLOOR(n/2)作为枢轴