我有两个UIView
一个在另一个之上,第一个有红色作为backgroundColor
,而上面的一个有白色作为backgroundColor
,当用户触摸和着色上部UIVIEW
下UIView
必须可见..这里可能吗...??
是的,这是可能的,我也在我的项目中这样做了。看看这个链接
希望这对你想做的事情有所帮助;-)
我有针对您此要求的类代码.. 只是尝试理解流程
创建一个像下面这样的UIView类...
请参阅下面的TouchView.h
文件..
//
// TouchView.h
//
// Created by Paras Joshi on 23/08/12..
//
#import <UIKit/UIKit.h>
@interface TouchView : UIView {
// array of all the touch locations
NSMutableArray *points;
// image to mask on user gesture
UIImage *maskImage;
}
@property (nonatomic, retain) UIImage *maskImage;
@property (nonatomic, retain) NSMutableArray *points;
-(void)drawPic:(UIImage *)thisPic;
@end
还有像波纹管这样的TouchView.m
文件。
// TouchView.m
//
// Created by Paras Joshi on 23/08/12..
#import "TouchView.h"
// Define method POINT to return the CGPoint value of the object at self.points[index]
#define POINT(index) [[self.points objectAtIndex:index] CGPointValue];
@interface TouchView (PrivateMethods)
-(void)clipImage;
@end
@implementation TouchView
@synthesize points,maskImage;
// mask will be a sphere of maskWidth X maskHeight
float maskWidth = 30.0f;
float maskHeight = 30.0f;
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
// Initialization code.
self.backgroundColor = [UIColor clearColor];
self.points = [NSMutableArray array];
// set the 'maskImage'
maskImage = [[UIImage alloc]init];
// maskImage = [UIImage imageNamed:@"house1.jpeg"];
// listen for 'reset' notification event
// [[NSNotificationCenter defaultCenter] addObserver:self
// selector:@selector(reset:)
// name:ResetNotification
// object:nil];
}
return self;
}
-(void)drawPic:(UIImage *)thisPic {
maskImage = thisPic;
[maskImage retain];
[self setNeedsDisplay];
}
-(void)reset:(NSNotification *)notification{
[self.points removeAllObjects];
[self setNeedsDisplay];
}
-(void)drawRect:(CGRect)rect{
// break if there are no points to mask
if (!self.points || self.points.count < 2) return;
// mask the image
[self clipImage];
}
// clipImage handles creating and adding a path of masks (ellipses), to our drawing context (display) based on gesture input
- (void) clipImage{
// grab a reference to the image we're going to mask
UIImage *image = maskImage;
// determine the extents of the image so that we do not
// do unnecessary drawing ouside the image bounds
// CGRect bounds = CGRectMake(0.0f, 0.0f, maskImage.size.width, maskImage.size.height);
CGRect bounds = CGRectMake(0.0f, 0.0f, 1024, 694);
// get the graphics context and init a path to draw our mask to
CGContextRef context = UIGraphicsGetCurrentContext();
CGMutablePathRef path = CGPathCreateMutable();
// add ellipses to every CGPoint in self.points
for(int i = 0; i < self.points.count - 1; i++){
// get the CGPoint value stored in self.points[i]
CGPoint pt = POINT(i);
// add the ellipse at that point
CGPathAddEllipseInRect(path, NULL, CGRectMake(pt.x - (maskWidth / 2), pt.y - (maskHeight / 2), maskWidth, maskHeight));
}
// add the path of ellipses to our drawing context
CGContextAddPath(context, path);
// clip the Core Graphics drawing context to our display
CGContextClip(context);
// now add the image to our display (it will only appear wherever the CGPoints of self.points are located)
[image drawInRect:bounds];
// finalize drawing
CGContextClosePath(context);
}
- (void)dealloc {
points = nil;
// remove event listener
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super dealloc];
}
#pragma mark -
#pragma mark Gesture Methods
-(BOOL) isMultipleTouchEnabled{ return NO; };
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
// get the location of the touch
CGPoint pt = [[touches anyObject] locationInView:self];
// puch the touch location (pt) onto our array of points
[self.points addObject:[NSValue valueWithCGPoint:pt]];
// update display by calling it's 'drawRect' method
[self setNeedsDisplay];
}
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
// get the location of the touch
CGPoint pt = [[touches anyObject] locationInView:self];
// puch the touch location (pt) onto our array of points
[self.points addObject:[NSValue valueWithCGPoint:pt]];
// update display by calling it's 'drawRect' method
[self setNeedsDisplay];
}
@end
只需将此视图添加为主视图的子视图,例如波纹管...
首先在 .h 文件中添加类。
@class TouchView;
然后在.h
文件中创建像波纹管这样的对象。
TouchView *viewScratch;
并在.m
文件中添加此代码
- (void)viewDidLoad
{
viewScratch = [[TouchView alloc]initWithFrame:CGRectMake(0, 0, 1024, 694)];// set frame which you want...
[viewScratch clipsToBounds];
[viewScratch drawPic:[UIImage imageNamed:@"yourImageName"]];
[self.view addSubview:viewScratch];
}