我正在尝试创建一个排行榜,但是播放器名称和分数并未永久保存,"排行榜"仅包含其文本视图中最新游戏中的数据。我尝试使ArrayofData最初保留Playername和finalsCore,而不是一个空数组,但问题仍然存在。我如何在排行榜中永久显示Playername和PlayerScore,并随着更多的人播放而添加更多名称和分数?
var finalScore = Int()
var playerName = String()
var allMyStoredData = UserDefaults.standard
var arrayOfData: [Any] = []
class secondVC: UIViewController {
@IBOutlet weak var scoreLabel: UILabel!
@IBOutlet weak var nameTF: UITextField!
@IBOutlet weak var doneButton: UIButton!
var playerScore = 0
var arrayOfData: [Any] = []
override func viewDidLoad() {
super.viewDidLoad()
scoreLabel.text = "Your score is: (finalScore)"
loadData()
}
@IBAction func donePressed(_ sender: Any) {
saveData()
performSegue(withIdentifier: "toLeaderboard", sender: self)
}
func saveData () {
playerName = nameTF.text!
playerScore = finalScore
arrayOfData.append(playerName)
arrayOfData.append(playerScore)
allMyStoredData.set(playerName, forKey: "saveTheName")
allMyStoredData.set(playerScore, forKey: "saveTheScore")
allMyStoredData.set(arrayOfData, forKey: "saveTheArray")
}
func loadData () {
if let loadPlayerName:String = UserDefaults.standard.value(forKey: "saveTheName") as? String {
playerName = loadPlayerName
}
if let loadTheScore:Int = UserDefaults.standard.value(forKey: "saveTheName") as? Int {
playerScore = loadTheScore
}
}
}
//这是排行榜的视图控制器中的代码
class leaderboardViewController: UIViewController {
@IBOutlet weak var theTextView: UITextView!
override func viewDidLoad() {
super.viewDidLoad()
theTextView.text = "((arrayOfData).map{"($0)"}.joined(separator: " Score: "))"
}
}
您每次使用新阵列覆盖saveTheArray
项目UserDefaults
。
您想先获取保存的阵列,附加新游戏数据,然后重新保存如下:
//Create user defaults instance
let userDefaults = UserDefaults.standard
//User defaults key
let historicalGameDataKey = "historicalGameData"
//Fetch game data array
var historicalGameData = userDefaults.array(forKey: historicalGameDataKey)
//Create array if it is nil (i.e. very first game)
if historicalGameData == nil {
historicalGameData = []
}
//Create game data dictionary
let gameData = [
"playerName": playerName,
"playerScore": playerScore
]
//Append game data dictionary to the array
historicalGameData?.append(["playerName": gameData])
//Save the updated array
userDefaults.set(historicalGameData, forKey: historicalGameDataKey
核心数据将是存储此数据的更好方法,但是此示例应使用UserDefaults解决您的问题。