我有16张图[最大值],每张图中有4条fastline。在每个图中,3条快速线代表最小值、最大值和理想值。第4条快速线是硬件的实际值。我得做一万八千份样本的测试。所以,前3条快线已经画好了,当开关打开并输入数据时,第4条快线就画好了。为了绘制第4条线,我使用Series4方法。添加(actualvalue, ", color.red)。问题来了。每次在第4条线上绘制样本。图表必须刷新,以便查看该样本的绘图。这也重新绘制了其他三条快速线,每条线有18000个样本。所以它在没有使用的情况下重新绘制了很多样本。我只需要画第四条快速线。我不能使用数组来填充值,然后将其分配为fastline的来源,因为我事先没有任何值。我尝试了series4.repaint()方法和series4.refreshseries()方法,但实际上并没有重新绘制第4系列。我们必须刷新整个图表。因此,它降低了性能,因为每个快速线中的样本数量很高[18,000],一个图有4个快速线,总共有16个这样的图。
我已经做完了Series4。AutoRepaint = false, Series4。DrawAllPoints = false;Series4.XValues。Order = ValueListOrder。无,Series4.YValues。Order = ValueListOrder。没有一个
有什么方法可以提高性能吗?谢谢你。
我做了一个简单的代码,其中我添加了4个图表,其中4个FastLines,每个fastline有18000个点,使用一个表添加初始值,之后我只更新Series4的值。对于我正在绘制的值的数量,性能很好:
public Form1()
{
InitializeComponent();
InitializeChart();
}
// Steema.TeeChart.Styles.FastLine Series1;
Timer timer1, timer2,timer3, timer4;
Random r;
DateTime dt;
DateTime[] Xvalues1;
double[] Yvalues1;
Steema.TeeChart.TChart tChart1, tChart2, tChart3,tChart4;
private void InitializeChart()
{
tChart1 = new TChart();
tChart2 = new TChart();
tChart3 = new TChart();
tChart4 = new TChart();
this.Controls.Add(tChart1);
this.Controls.Add(tChart2);
this.Controls.Add(tChart3);
this.Controls.Add(tChart4);
//Initialize Locations and size
this.Width = 908;
this.Height = 600;
//Location
tChart1.Left = 12;
tChart1.Top = 53;
tChart2.Left = 468;
tChart2.Top = 53;
tChart3.Left = 12;
tChart3.Top = 318;
tChart4.Left = 468;
tChart4.Top = 318;
//Size
tChart1.Width = 373;
tChart1.Height = 236;
tChart2.Width = 373;
tChart2.Height = 236;
tChart3.Width = 373;
tChart3.Height = 236;
tChart4.Width = 373;
tChart4.Height = 236;
tChart1.Aspect.View3D = false;
tChart2.Aspect.View3D = false;
tChart3.Aspect.View3D = false;
tChart4.Aspect.View3D = false;
tChart1.Legend.Visible = false;
tChart2.Legend.Visible = false;
tChart3.Legend.Visible = false;
tChart4.Legend.Visible = false;
tChart1.Panel.Gradient.Visible = false;
tChart2.Panel.Gradient.Visible = false;
tChart3.Panel.Gradient.Visible = false;
tChart4.Panel.Gradient.Visible = false;
tChart1.Axes.Bottom.AxisPen.Visible = false;
tChart2.Axes.Bottom.AxisPen.Visible = false;
tChart3.Axes.Bottom.AxisPen.Visible = false;
tChart4.Axes.Bottom.AxisPen.Visible = false;
tChart1.Axes.Left.AxisPen.Visible = false;
tChart2.Axes.Left.AxisPen.Visible = false;
tChart3.Axes.Left.AxisPen.Visible = false;
tChart4.Axes.Left.AxisPen.Visible = false;
//Series
tChart1.AutoRepaint = false;
tChart2.AutoRepaint = false;
tChart3.AutoRepaint = false;
tChart4.AutoRepaint = false;
for (int i = 0; i < 4; i++)
{
new Steema.TeeChart.Styles.FastLine(tChart1.Chart);
new Steema.TeeChart.Styles.FastLine(tChart2.Chart);
new Steema.TeeChart.Styles.FastLine(tChart3.Chart);
new Steema.TeeChart.Styles.FastLine(tChart4.Chart);
tChart1[i].XValues.DateTime=true;
tChart2[i].XValues.DateTime = true;
tChart3[i].XValues.DateTime = true;
tChart4[i].XValues.DateTime = true;
InitialDataSeries(tChart1[i]);
InitialDataSeries(tChart2[i]);
InitialDataSeries(tChart3[i]);
InitialDataSeries(tChart4[i]);
}
//Axes labels
tChart1.Axes.Bottom.Labels.DateTimeFormat = "dd/MM";
tChart1.Axes.Bottom.Labels.Angle = 90;
tChart2.Axes.Bottom.Labels.DateTimeFormat = "dd/MM";
tChart2.Axes.Bottom.Labels.Angle = 90;
tChart3.Axes.Bottom.Labels.DateTimeFormat = "dd/MM";
tChart3.Axes.Bottom.Labels.Angle = 90;
tChart4.Axes.Bottom.Labels.DateTimeFormat = "dd/MM";
tChart4.Axes.Bottom.Labels.Angle = 90;
tChart1.AutoRepaint = true;
tChart2.AutoRepaint = true;
tChart3.AutoRepaint = true;
tChart4.AutoRepaint = true;
tChart1.Refresh();
tChart2.Refresh();
tChart3.Refresh();
tChart4.Refresh();
//Timer
timer1 = new Timer();
timer1.Start();
timer1.Interval = 100;
timer1.Tick += new EventHandler(timer1_Tick);
}
void timer1_Tick(object sender, EventArgs e)
{
//See the chart data updated.
tChart1[0].Visible = false;
tChart1[1].Visible = false;
tChart1[2].Visible = false;
PopulateSeries(tChart1[3]);
PopulateSeries(tChart2[3]);
PopulateSeries(tChart3[3]);
PopulateSeries(tChart4[3]);
}
private void PopulateSeries(Steema.TeeChart.Styles.Series Series1)
{
r = new Random();
dt = DateTime.Now;
tChart1.AutoRepaint = false;
tChart2.AutoRepaint = false;
tChart3.AutoRepaint = false;
tChart4.AutoRepaint = false;
// show only 50 points - delete the rest
while (Series1.Count > 10000)
{
Series1.Delete(0);
}
if (Series1.Count > 10000)
{
Series1.Delete(0);
}
else
{
for (int t = 0; t < 100; t++)
{
Series1.Add(dt, r.Next(1000));
dt = dt.AddSeconds(15);
}
}
tChart1.AutoRepaint = true;
tChart2.AutoRepaint = true;
tChart3.AutoRepaint = true;
tChart4.AutoRepaint = true;
tChart1.Refresh();
tChart2.Refresh();
tChart3.Refresh();
tChart4.Refresh();
}
private void InitialDataSeries(Steema.TeeChart.Styles.Series Series1)
{
//Arrays
dt = DateTime.Now;
r = new Random();
Xvalues1 = new DateTime[18000];
Yvalues1 = new double[18000];
(Series1 as Steema.TeeChart.Styles.FastLine).DrawAllPoints = false;
for (int j = 0; j < 18000; j++)
{
Xvalues1[j] = dt;
dt = dt.AddSeconds(15);
Yvalues1[j] = r.Next(1000);
}
Series1.Add(Xvalues1, Yvalues1);
}
你能告诉我们它是否对你有帮助吗?另一方面,如果我的代码对您没有帮助,我建议您使用teechardirect2d,这对于DSP实时应用程序所需的高速数据吞吐量是理想的。请参阅白皮书,提高Windows窗体中的图形渲染性能,以获得详细信息。
谢谢,