Java - 如何正确地将抽象工厂与工厂方法结合起来



我查看了使用抽象工厂和工厂方法的示例。但是我怎样才能正确地将两者结合起来,所以抽象工厂会选择需要哪个混凝土工厂,然后工厂方法会选择在给定工厂中创建什么。我试图使用这些模式使自己成为一个程序,但陷入了死胡同。无法弄清楚如何正确组合这两种模式以使我的程序正常工作。我的程序非常简单。它只会创造家具 - 桌子或椅子,取决于工厂选择的混凝土。

然后,如果选择表格工厂,它将创建圆桌或方桌(也写入类型,圆形或方形(。那么椅子工厂也是如此,如果选择该工厂。

所以我的代码看起来像这样(有些部分可能不正确,因为这就是我问这个问题的原因(:

package pack1;
//abstract product
public abstract class Table {
    protected final String name;
    public Table(String name) { 
        this.name = name;
    }
}
package pack1;
//concrete product
public class SquareTable extends Table {
    public SquareTable(String name) { 
        super(name);
    }
}
package pack1;
//concrete product
public class RoundTable extends Table {
    public RoundTable(String name) { 
        super(name);
    }
}
package pack1;
//abstract product
public abstract class Chair {
     protected final String name;
        public Chair(String name) { 
            this.name = name;
        }
}
package pack1;
//concrete product
public class WoodenChair extends Chair {
    public WoodenChair(String name) { 
        super(name);
    }
}
package pack1;
//concrete product
public class MetalChair extends Chair {
    public MetalChair(String name) { 
        super(name);
    }
}
package pack1;
//Abstract Factory
public interface AbstractFurnitureFactory {
    public Table createTable(String type, String name);
    //not finished. How to use different create methods for different factories,
    //so it wouldn't require to use this method in concrete factories or
    //do I need 2 concrete factories for this to work?..
}
package pack1;
//concrete factory
public class TableFactory implements AbstractFurnitureFactory {
    public Table createTable(String type, String name){ 
    if(type.equals("square"))                       
    { 
        SquareTable sq_table=new SquareTable(name);
        return sq_table;
     }
     else
    {
        RoundTable rn_table=new RoundTable(name);
        return rn_table;
    }
}
}
package pack1;
//concrete factory
public class ChairFactory {
    public Chair createChair(String type, String name){ 
        if(type.equals("wood"))                       
        { 
            WoodenChair wd_chair=new WoodenChair(name);
            return wd_chair;
         }
         else
        {
            MetalChair mt_chair=new MetalChair(name);
            return mt_chair;
        }
    }
}
package pack1;
//client
public class FurnitureBuilder {
    public void buildTable(AbstractFurnitureFactory tf)
       {
          //Table table = tf.createTable();   
          //table.name = "New table";
          //not Finished. Java won't let me set arguments in createTable 
          //method for example. It gives error - 'The method 
          //createTable(String, String) in the type 
          //AbstractFurnitureFactory is not applicable for the arguments ()'
       }
}
package pack1;
public class Main {
    public static void main(String[] args)   
    {
        //FurnitureBuilder builder = new FurnitureBuilder();
        //AbstractFurnitureFactory TableFactory = null;
        //Not finished as some parts are missing.
    }
}

因此,如果有人能查明和/或纠正我做错了什么,我将不胜感激。

我认为您混淆了哪些工厂应该从哪个抽象工厂继承。

更好的Factory设计是让同一家工厂生产不同种类的TablesChairs。 这使得不需要AbstractFurnitureFactory

例如:

  public interface TableFactory{
    Table createTable(String name);
  }

public class SquareTableFactory implements TableFactory{
    @Override
    Table createTable(String name){
          return new SquareTable(name);
    }
}
public class RoundTableFactory implements TableFactory{
    @Override
    Table createTable(String name){
          return new RoundTable(name);
    }
}

然后

public class FurnitureBuilder {
    private final TableFactory tf;
    private final ChairFactory cf;
    ...
   public void buildTable(String name){
      Table table = tf.createTable(name);
      ...
   }

}

希望这能让事情更清楚。

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